Searched refs:texId (Results 1 – 3 of 3) sorted by relevance
95 …void createCubeMapArrayTexture(glw::GLuint& texId, glw::GLuint width, glw::GLuint height, glw::GLu…
224 void TextureCubeMapArrayTextureSizeBase::createCubeMapArrayTexture(glw::GLuint& texId, glw::GLuint … in createCubeMapArrayTexture() argument236 gl.genTextures(1, &texId); in createCubeMapArrayTexture()240 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texId); in createCubeMapArrayTexture()
1149 glw::GLuint texId = 0; in testTextureSize() local1152 gl.genTextures(1, &texId); in testTextureSize()1153 gl.bindTexture(textureTarget, texId); in testTextureSize()1257 gl.deleteTextures (1, &texId); in testTextureSize()