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Searched refs:texture2DShadowOffset (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp292 inline float texture2DShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, … in texture2DShadowOffset() function
358 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowLodOffset()
364 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjLodOffset()
366 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffset()
367 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffsetBias()
369 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffset()
370 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffsetBias()
387 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowGradOffset()
391 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjGradOffset()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp431 inline float texture2DShadowOffset (const ShaderEvalContext& c, float ref, float s, float t, float… in texture2DShadowOffset() function
545 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowLodOffset()
557 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjLodOffset()
561 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffset()
562 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffsetBias()
569 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffset()
570 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffsetBias()
578 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffsetBiasClamp()
604 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowGradOffset()
610 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjGradOffset()
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