Searched refs:texture2DShadowOffset (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 292 inline float texture2DShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, … in texture2DShadowOffset() function 358 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowLodOffset() 364 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjLodOffset() 366 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffset() 367 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffsetBias() 369 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffset() 370 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffsetBias() 387 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowGradOffset() 391 …::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjGradOffset()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 431 inline float texture2DShadowOffset (const ShaderEvalContext& c, float ref, float s, float t, float… in texture2DShadowOffset() function 545 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowLodOffset() 557 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjLodOffset() 561 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffset() 562 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffsetBias() 569 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffset() 570 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjOffsetBias() 578 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowOffsetBiasClamp() 604 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowGradOffset() 610 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0]… in evalTexture2DShadowProjGradOffset() [all …]
|