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Searched refs:textureCubeShadow (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.samplecmplevelzero.basic.dx10.frag.out101 0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
193 0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
311 0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
403 0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
Dhlsl.samplecmp.basic.dx10.frag.out89 0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
175 0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
281 0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
367 0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, floa… in textureCubeShadow() function
352 …ls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadow()
353 …ls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowBias()
380 …gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowGrad()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp419 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, … in textureCubeShadow() function
534 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadow()
535 …s (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowBias()
575 …p (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowBiasClamp()
593 …ad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowGrad()
635 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowGradClamp()