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Searched refs:textureSampler1 (Results 1 – 1 of 1) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in DoubleTextureBlendShaderProgram() local
186 glUniform1i(textureSampler1, 1); in DoubleTextureBlendShaderProgram()
248 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in TripleTextureBlendShaderProgram() local
249 glUniform1i(textureSampler1, 1); in TripleTextureBlendShaderProgram()