Searched refs:texture_2D_compressed (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 13132 glw::GLuint texture_2D_compressed = 0; in iterate() local 13197 gl.genTextures(1, &texture_2D_compressed); in iterate() 13200 gl.bindTexture(GL_TEXTURE_2D, texture_2D_compressed); in iterate() 13361 gl.getCompressedTextureImage(texture_2D_compressed, -1, s_reference_size, store); in iterate() 13365 gl.getCompressedTextureImage(texture_2D_compressed, max_level, s_reference_size, store); in iterate() 13389 gl.getCompressedTextureImage(texture_2D_compressed, 0, s_reference_size, NULL); in iterate() 13413 …gl.getCompressedTextureImage(texture_2D_compressed, 0, s_reference_size, glu::BufferOffsetAsPointe… in iterate() 13454 if (texture_2D_compressed) in iterate() 13456 gl.deleteTextures(1, &texture_2D_compressed); in iterate()
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