Searched refs:uAlignment (Results 1 – 1 of 1) sorted by relevance
372 int uAlignment = 0x1234; in bind_buffer_range() local425 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment); in bind_buffer_range()426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); in bind_buffer_range()