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Searched refs:uHalf (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp180 mipmap.uHalf[0] = halfTexelU; in setTextureLevel()
181 mipmap.uHalf[1] = halfTexelU; in setTextureLevel()
182 mipmap.uHalf[2] = halfTexelU; in setTextureLevel()
183 mipmap.uHalf[3] = halfTexelU; in setTextureLevel()
DSampler.hpp32 short uHalf[4]; member
/external/swiftshader/src/Device/
DSampler.cpp179 mipmap.uHalf[0] = halfTexelU; in setTextureLevel()
180 mipmap.uHalf[1] = halfTexelU; in setTextureLevel()
181 mipmap.uHalf[2] = halfTexelU; in setTextureLevel()
182 mipmap.uHalf[3] = halfTexelU; in setTextureLevel()
DSampler.hpp32 short uHalf[4]; member
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp672 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
674 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
879 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
/external/swiftshader/src/Shader/
DSamplerCore.cpp763 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
765 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
970 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()