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Searched refs:umbraPoint (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/utils/
DSkShadowTessellator.cpp56 bool clipUmbraPoint(const SkPoint& umbraPoint, const SkPoint& centroid, SkPoint* clipPoint);
459 bool SkBaseShadowTessellator::clipUmbraPoint(const SkPoint& umbraPoint, const SkPoint& centroid, in clipUmbraPoint() argument
461 SkVector segmentVector = centroid - umbraPoint; in clipUmbraPoint()
465 SkVector dp = umbraPoint - fClipPolygon[fCurrClipIndex]; in clipUmbraPoint()
481 *clipPoint = umbraPoint + segmentVector; in clipUmbraPoint()
494 SkPoint umbraPoint; in addInnerPoint() local
498 umbraPoint = pathPoint + v; in addInnerPoint()
500 umbraPoint = umbraPolygon[this->getClosestUmbraIndex(pathPoint, umbraPolygon)]; in addInnerPoint()
507 !duplicate_pt(umbraPoint, fPositions[fPrevUmbraIndex])) { in addInnerPoint()
509 if (fPrevUmbraIndex >= 0 && duplicate_pt(umbraPoint, fPositions[fFirstVertexIndex])) { in addInnerPoint()
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/external/skia/src/utils/
DSkShadowTessellator.cpp56 bool clipUmbraPoint(const SkPoint& umbraPoint, const SkPoint& centroid, SkPoint* clipPoint);
459 bool SkBaseShadowTessellator::clipUmbraPoint(const SkPoint& umbraPoint, const SkPoint& centroid, in clipUmbraPoint() argument
461 SkVector segmentVector = centroid - umbraPoint; in clipUmbraPoint()
465 SkVector dp = umbraPoint - fClipPolygon[fCurrClipIndex]; in clipUmbraPoint()
481 *clipPoint = umbraPoint + segmentVector; in clipUmbraPoint()
494 SkPoint umbraPoint; in addInnerPoint() local
498 umbraPoint = pathPoint + v; in addInnerPoint()
500 umbraPoint = umbraPolygon[this->getClosestUmbraIndex(pathPoint, umbraPolygon)]; in addInnerPoint()
507 !duplicate_pt(umbraPoint, fPositions[fPrevUmbraIndex])) { in addInnerPoint()
509 if (fPrevUmbraIndex >= 0 && duplicate_pt(umbraPoint, fPositions[fFirstVertexIndex])) { in addInnerPoint()
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