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Searched refs:unclamped (Results 1 – 4 of 4) sorted by relevance

/external/skia/dm/
DDM.cpp1186 bool unclamped = false; in Run() local
1187 for (int y = 0; y < pm.height() && !unclamped; ++y) in Run()
1188 for (int x = 0; x < pm.width() && !unclamped; ++x) { in Run()
1194 unclamped = true; in Run()
/external/mesa3d/docs/specs/
DMESA_texture_signed_rgba.spec135 appear as expected with unclamped signed components as a result
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/mme/
Dcom9097.mme504 * arg = clamp value (0 means unclamped). clamped means just 1 written value.
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst84 outputting unclamped vertex colors from a vertex shader. If unsupported,
90 If both clamped and unclamped CAPs are supported, the clamping can be