Searched refs:unclamped (Results 1 – 4 of 4) sorted by relevance
1186 bool unclamped = false; in Run() local1187 for (int y = 0; y < pm.height() && !unclamped; ++y) in Run()1188 for (int x = 0; x < pm.width() && !unclamped; ++x) { in Run()1194 unclamped = true; in Run()
135 appear as expected with unclamped signed components as a result
504 * arg = clamp value (0 means unclamped). clamped means just 1 written value.
84 outputting unclamped vertex colors from a vertex shader. If unsupported,90 If both clamped and unclamped CAPs are supported, the clamping can be