Searched refs:vColors (Results 1 – 1 of 1) sorted by relevance
47 static const GLfloat vColors[] = { in GlScene() local195 GLintptr normalsoffset = sizeof(vVertices) + sizeof(vColors); in GlScene()200 …glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices) + sizeof(vColors) + sizeof(vNormals), 0, GL_STATIC… in GlScene()202 glBufferSubData(GL_ARRAY_BUFFER, colorsoffset, sizeof(vColors), &vColors[0]); in GlScene()