Searched refs:window_height (Results 1 – 8 of 8) sorted by relevance
87 CARD32 window_height B32; /* Window height */
1500 const GLint window_height = m_context.getRenderContext().getRenderTarget().getHeight(); in iterate() local1521 if ((window_width != viewport_width) || (window_height != viewport_height)) in iterate()1525 << " expected: " << window_width << " x " << window_height in iterate()1583 if ((window_width != scissor_width) || (window_height != scissor_height)) in iterate()1587 << " expected: " << window_width << " x " << window_height in iterate()
173 | :func:`window_height`205 | :func:`window_height`1407 window_height()1811 .. function:: window_height()1815 >>> screen.window_height()
775 xwd_info.window_height=(CARD32) image->rows; in WriteXWDImage()
221 | :func:`window_height`1937 .. function:: window_height()1941 >>> screen.window_height()2380 :meth:`Turtle.window_height` have been eliminated.
1265 def window_height(self): member in TurtleScreen3397 def window_height(self): member in RawTurtle
712 int64 window_height() const { return GetDim(window_, DimIndex::Y); }
1317 def window_height(self): member in TurtleScreen