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Searched refs:workList (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DDominanceFrontier.cpp44 std::vector<DFCalculateWorkObject> workList; in calculate() local
47 workList.push_back(DFCalculateWorkObject(BB, NULL, Node, NULL)); in calculate()
49 DFCalculateWorkObject *currentW = &workList.back(); in calculate()
82 workList.push_back(DFCalculateWorkObject(childBB, currentBB, in calculate()
103 workList.pop_back(); in calculate()
106 } while (!workList.empty()); in calculate()
/external/llvm/include/llvm/Analysis/
DDominanceFrontierImpl.h158 std::vector<DFCalculateWorkObject<BlockT>> workList; in calculate() local
161 workList.push_back(DFCalculateWorkObject<BlockT>(BB, nullptr, Node, nullptr)); in calculate()
163 DFCalculateWorkObject<BlockT> *currentW = &workList.back(); in calculate()
196 workList.push_back(DFCalculateWorkObject<BlockT>( in calculate()
216 workList.pop_back(); in calculate()
219 } while (!workList.empty()); in calculate()
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/
DDominanceFrontierImpl.h166 std::vector<DFCalculateWorkObject<BlockT>> workList; in calculate() local
169 workList.push_back(DFCalculateWorkObject<BlockT>(BB, nullptr, Node, nullptr)); in calculate()
171 DFCalculateWorkObject<BlockT> *currentW = &workList.back(); in calculate()
202 workList.push_back(DFCalculateWorkObject<BlockT>( in calculate()
222 workList.pop_back(); in calculate()
225 } while (!workList.empty()); in calculate()
/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp1169 glslang::TWorklist workList; in singleMain() local
1170 …std::for_each(WorkItems.begin(), WorkItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>&… in singleMain()
1172 workList.add(item.get()); in singleMain()
1177 if (workList.empty()) in singleMain()
1184 if (workList.empty()) in singleMain()
1199 if (workList.empty()) in singleMain()
1203 if (workList.empty() && ((Options & EOptionStdin) == 0)) { in singleMain()
1209 workList.add(WorkItems.back().get()); in singleMain()
1228 CompileAndLinkShaderFiles(workList); in singleMain()
1235 bool printShaderNames = workList.size() > 1; in singleMain()
[all …]
/external/skqp/src/sksl/
DSkSLCompiler.cpp384 void Compiler::scanCFG(CFG* cfg, BlockId blockId, std::set<BlockId>* workList) { in scanCFG() argument
404 workList->insert(exitId); in scanCFG()
411 workList->insert(exitId); in scanCFG()
484 std::set<BlockId> workList; in computeDataFlow() local
486 workList.insert(i); in computeDataFlow()
488 while (workList.size()) { in computeDataFlow()
489 BlockId next = *workList.begin(); in computeDataFlow()
490 workList.erase(workList.begin()); in computeDataFlow()
491 this->scanCFG(cfg, next, &workList); in computeDataFlow()
DSkSLCompiler.h141 void scanCFG(CFG* cfg, BlockId block, std::set<BlockId>* workList);
/external/skia/src/sksl/
DSkSLCompiler.cpp384 void Compiler::scanCFG(CFG* cfg, BlockId blockId, std::set<BlockId>* workList) { in scanCFG() argument
404 workList->insert(exitId); in scanCFG()
411 workList->insert(exitId); in scanCFG()
484 std::set<BlockId> workList; in computeDataFlow() local
486 workList.insert(i); in computeDataFlow()
488 while (workList.size()) { in computeDataFlow()
489 BlockId next = *workList.begin(); in computeDataFlow()
490 workList.erase(workList.begin()); in computeDataFlow()
491 this->scanCFG(cfg, next, &workList); in computeDataFlow()
DSkSLCompiler.h141 void scanCFG(CFG* cfg, BlockId block, std::set<BlockId>* workList);
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_ssa.cpp332 DLList workList; in convertToSSA() local
364 workList.insert(bb); in convertToSSA()
369 for (DLList::Iterator wI = workList.iterator(); !wI.end(); wI.erase()) { in convertToSSA()
/external/owasp/sanitizer/tools/findbugs/lib/
Dfindbugs.jarMETA-INF/ META-INF/MANIFEST.MF default.xsl edu/ edu/umd ...
/external/dexmaker/lib/
Ddalvik-dx-9.0.0_r3.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...
/external/v8/src/inspector/build/closure-compiler/
Dclosure-compiler.jarMETA-INF/MANIFEST.MF META-INF/ com/ com/google/ com/ ...