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Searched refs:zPredicate (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexProgram.cpp463 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in program() local
470 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()
477 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()
DPixelProgram.cpp445 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in applyShader() local
452 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()
459 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()
/external/swiftshader/src/Shader/
DVertexProgram.cpp471 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in program() local
478 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()
485 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()
DPixelProgram.cpp446 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in applyShader() local
453 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()
460 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()