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Searched refs:Compiler (Results 1 – 20 of 20) sorted by relevance

/frameworks/compile/libbcc/lib/
DRSCompilerDriver.cpp109 Compiler::ErrorCode RSCompilerDriver::compileScript(Script& pScript, const char* pScriptName, in compileScript()
121 if (mCompiler.screenGlobalFunctions(pScript) != Compiler::kSuccess) { in compileScript()
122 return Compiler::kErrInvalidSource; in compileScript()
145 return Compiler::kErrInvalidSource; in compileScript()
160 return Compiler::kErrInvalidOutputFileState; in compileScript()
170 return Compiler::kErrPrepareOutput; in compileScript()
179 return Compiler::kErrInvalidSource; in compileScript()
183 Compiler::ErrorCode err = mCompiler.config(*mConfig); in compileScript()
184 if (err != Compiler::kSuccess) { in compileScript()
186 Compiler::GetErrorString(err)); in compileScript()
[all …]
DCompiler.cpp118 const char *Compiler::GetErrorString(enum ErrorCode pErrCode) { in GetErrorString()
161 Compiler::Compiler() : mTarget(nullptr), mEnableOpt(true) { in Compiler() function in Compiler
165 Compiler::Compiler(const CompilerConfig &pConfig) : mTarget(nullptr), in Compiler() function in Compiler
179 enum Compiler::ErrorCode Compiler::config(const CompilerConfig &pConfig) { in config()
214 Compiler::~Compiler() { in ~Compiler()
221 enum Compiler::ErrorCode Compiler::runPasses(Script &script, in runPasses()
301 enum Compiler::ErrorCode Compiler::compile(Script &script, in compile()
368 bool Compiler::addInternalizeSymbolsPass(Script &script, llvm::legacy::PassManager &pPM) { in addInternalizeSymbolsPass()
458 void Compiler::addInvokeHelperPass(llvm::legacy::PassManager &pPM) { in addInvokeHelperPass()
465 void Compiler::addDebugInfoPass(Script &script, llvm::legacy::PassManager &pPM) { in addDebugInfoPass()
[all …]
DAndroid.bp24 "Compiler.cpp",
/frameworks/compile/libbcc/include/bcc/
DCompiler.h50 class Compiler {
92 Compiler();
93 explicit Compiler(const CompilerConfig &pConfig);
110 ~Compiler();
DRSCompilerDriver.h44 Compiler mCompiler;
73 Compiler::ErrorCode compileScript(Script& pScript, const char* pScriptName,
83 Compiler *getCompiler() { in getCompiler()
/frameworks/compile/libbcc/tools/bcc_compat/
DMain.cpp148 Compiler *compiler = pCompilerDriver.getCompiler(); in ConfigCompiler()
201 Compiler::ErrorCode result = compiler->config(*config); in ConfigCompiler()
203 if (result != Compiler::kSuccess) { in ConfigCompiler()
205 << Compiler::GetErrorString(result) << ")\n"; in ConfigCompiler()
262 Compiler compiler; in main()
/frameworks/compile/slang/
Dllvm-rs-cc.cpp283 std::unique_ptr<slang::Slang> Compiler( in main() local
286 !Compiler->compile(IOFiles32, IOFiles32, DepFiles32, Opts, *DiagOpts, &Reflection); in main()
297 std::unique_ptr<slang::Slang> Compiler( in main() local
300 !Compiler->compile(IOFiles64, IOFiles32, DepFiles64, Opts, *DiagOpts, &Reflection); in main()
DREADME.rst2 llvm-rs-cc: Compiler for Renderscript language
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/
DREADME.md16 be supported by using Browserify, webpack, Closure Compiler, etc. to
23 2. The Protocol Compiler `protoc`. This translates `.proto` files
33 First, obtain the Protocol Compiler. The easiest way is to download
51 Closure Compiler style imports and one that uses CommonJS imports.
60 the Protocol Compiler into your build system. The details are a
/frameworks/compile/libbcc/tools/bcc/
DMain.cpp234 Compiler *RSC = pRSCD.getCompiler(); in ConfigCompiler()
264 Compiler::ErrorCode result = RSC->config(*config); in ConfigCompiler()
278 if (result != Compiler::kSuccess) { in ConfigCompiler()
280 << Compiler::GetErrorString(result) << ")\n"; in ConfigCompiler()
/frameworks/compile/libbcc/bcinfo/Wrap/
DLLVMBuild.txt3 ; The LLVM Compiler Infrastructure
/frameworks/compile/libbcc/bcinfo/BitReader_3_0/
DLLVMBuild.txt3 ; The LLVM Compiler Infrastructure
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/
DREADME.md16 Protocol Compiler (protoc). If you downloaded this package from PyPI
19 Protocol Compiler from some other source before you can use this
/frameworks/base/startop/view_compiler/
DREADME.md1 # View Compiler
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
DREADME.md21 Protocol Compiler Installation
DBUILD225 # Protocol Buffers Compiler
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dplugin.proto36 // protoc (aka the Protocol Compiler) can be extended via plugins. A plugin is
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/
Dthird_party.md131 * Maven Protocol Compiler Plugin
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/
DREADME.md307 Notes on Compiler Warnings
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...