/frameworks/compile/libbcc/lib/ |
D | RSCompilerDriver.cpp | 109 Compiler::ErrorCode RSCompilerDriver::compileScript(Script& pScript, const char* pScriptName, in compileScript() 121 if (mCompiler.screenGlobalFunctions(pScript) != Compiler::kSuccess) { in compileScript() 122 return Compiler::kErrInvalidSource; in compileScript() 145 return Compiler::kErrInvalidSource; in compileScript() 160 return Compiler::kErrInvalidOutputFileState; in compileScript() 170 return Compiler::kErrPrepareOutput; in compileScript() 179 return Compiler::kErrInvalidSource; in compileScript() 183 Compiler::ErrorCode err = mCompiler.config(*mConfig); in compileScript() 184 if (err != Compiler::kSuccess) { in compileScript() 186 Compiler::GetErrorString(err)); in compileScript() [all …]
|
D | Compiler.cpp | 118 const char *Compiler::GetErrorString(enum ErrorCode pErrCode) { in GetErrorString() 161 Compiler::Compiler() : mTarget(nullptr), mEnableOpt(true) { in Compiler() function in Compiler 165 Compiler::Compiler(const CompilerConfig &pConfig) : mTarget(nullptr), in Compiler() function in Compiler 179 enum Compiler::ErrorCode Compiler::config(const CompilerConfig &pConfig) { in config() 214 Compiler::~Compiler() { in ~Compiler() 221 enum Compiler::ErrorCode Compiler::runPasses(Script &script, in runPasses() 301 enum Compiler::ErrorCode Compiler::compile(Script &script, in compile() 368 bool Compiler::addInternalizeSymbolsPass(Script &script, llvm::legacy::PassManager &pPM) { in addInternalizeSymbolsPass() 458 void Compiler::addInvokeHelperPass(llvm::legacy::PassManager &pPM) { in addInvokeHelperPass() 465 void Compiler::addDebugInfoPass(Script &script, llvm::legacy::PassManager &pPM) { in addDebugInfoPass() [all …]
|
D | Android.bp | 24 "Compiler.cpp",
|
/frameworks/compile/libbcc/include/bcc/ |
D | Compiler.h | 50 class Compiler { 92 Compiler(); 93 explicit Compiler(const CompilerConfig &pConfig); 110 ~Compiler();
|
D | RSCompilerDriver.h | 44 Compiler mCompiler; 73 Compiler::ErrorCode compileScript(Script& pScript, const char* pScriptName, 83 Compiler *getCompiler() { in getCompiler()
|
/frameworks/compile/libbcc/tools/bcc_compat/ |
D | Main.cpp | 148 Compiler *compiler = pCompilerDriver.getCompiler(); in ConfigCompiler() 201 Compiler::ErrorCode result = compiler->config(*config); in ConfigCompiler() 203 if (result != Compiler::kSuccess) { in ConfigCompiler() 205 << Compiler::GetErrorString(result) << ")\n"; in ConfigCompiler() 262 Compiler compiler; in main()
|
/frameworks/compile/slang/ |
D | llvm-rs-cc.cpp | 283 std::unique_ptr<slang::Slang> Compiler( in main() local 286 !Compiler->compile(IOFiles32, IOFiles32, DepFiles32, Opts, *DiagOpts, &Reflection); in main() 297 std::unique_ptr<slang::Slang> Compiler( in main() local 300 !Compiler->compile(IOFiles64, IOFiles32, DepFiles64, Opts, *DiagOpts, &Reflection); in main()
|
D | README.rst | 2 llvm-rs-cc: Compiler for Renderscript language
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/ |
D | README.md | 16 be supported by using Browserify, webpack, Closure Compiler, etc. to 23 2. The Protocol Compiler `protoc`. This translates `.proto` files 33 First, obtain the Protocol Compiler. The easiest way is to download 51 Closure Compiler style imports and one that uses CommonJS imports. 60 the Protocol Compiler into your build system. The details are a
|
/frameworks/compile/libbcc/tools/bcc/ |
D | Main.cpp | 234 Compiler *RSC = pRSCD.getCompiler(); in ConfigCompiler() 264 Compiler::ErrorCode result = RSC->config(*config); in ConfigCompiler() 278 if (result != Compiler::kSuccess) { in ConfigCompiler() 280 << Compiler::GetErrorString(result) << ")\n"; in ConfigCompiler()
|
/frameworks/compile/libbcc/bcinfo/Wrap/ |
D | LLVMBuild.txt | 3 ; The LLVM Compiler Infrastructure
|
/frameworks/compile/libbcc/bcinfo/BitReader_3_0/ |
D | LLVMBuild.txt | 3 ; The LLVM Compiler Infrastructure
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/ |
D | README.md | 16 Protocol Compiler (protoc). If you downloaded this package from PyPI 19 Protocol Compiler from some other source before you can use this
|
/frameworks/base/startop/view_compiler/ |
D | README.md | 1 # View Compiler
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ |
D | README.md | 21 Protocol Compiler Installation
|
D | BUILD | 225 # Protocol Buffers Compiler
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/ |
D | plugin.proto | 36 // protoc (aka the Protocol Compiler) can be extended via plugins. A plugin is
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/ |
D | third_party.md | 131 * Maven Protocol Compiler Plugin
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/ |
D | README.md | 307 Notes on Compiler Warnings
|
/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-28.jar | META-INF/
META-INF/MANIFEST.MF
javax/
javax/net/
javax/ ... |