Searched refs:FLAG_RUN_ANIMATION (Results 1 – 1 of 1) sorted by relevance
268 private static final int FLAG_RUN_ANIMATION = 0x8; field in ViewGroup4082 if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) { in dispatchDraw()4100 mGroupFlags &= ~FLAG_RUN_ANIMATION; in dispatchDraw()6287 mGroupFlags |= FLAG_RUN_ANIMATION; in startLayoutAnimation()6299 mGroupFlags |= FLAG_RUN_ANIMATION; in scheduleLayoutAnimation()6311 mGroupFlags |= FLAG_RUN_ANIMATION; in setLayoutAnimation()