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Searched refs:INPUT_TRANSFORM_MATRIX_MASK (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DProgramCache.h88 INPUT_TRANSFORM_MATRIX_MASK = 1 << INPUT_TRANSFORM_MATRIX_SHIFT, enumerator
134 return (mKey & INPUT_TRANSFORM_MATRIX_MASK) == INPUT_TRANSFORM_MATRIX_ON; in hasInputTransformMatrix()
DProgramCache.cpp147 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK, in computeKey()