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Searched refs:NegativeIntValue (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Reflection/
DDescriptor.cs4837 public long NegativeIntValue { property in Google.Protobuf.Reflection.UninterpretedOption
4893 if (NegativeIntValue != other.NegativeIntValue) return false; in Equals()
4906 if (NegativeIntValue != 0L) hash ^= NegativeIntValue.GetHashCode(); in GetHashCode()
4929 if (NegativeIntValue != 0L) { in WriteTo()
4931 output.WriteInt64(NegativeIntValue); in WriteTo()
4957 if (NegativeIntValue != 0L) { in CalculateSize()
4958 size += 1 + pb::CodedOutputStream.ComputeInt64Size(NegativeIntValue); in CalculateSize()
4984 if (other.NegativeIntValue != 0L) { in MergeFrom()
4985 NegativeIntValue = other.NegativeIntValue; in MergeFrom()
5019 NegativeIntValue = input.ReadInt64(); in MergeFrom()