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Searched refs:OptionalUint32 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs944 public uint OptionalUint32 { property in Conformance.TestAllTypes
2108 if (OptionalUint32 != other.OptionalUint32) return false; in Equals()
2223 if (OptionalUint32 != 0) hash ^= OptionalUint32.GetHashCode(); in GetHashCode()
2348 if (OptionalUint32 != 0) { in WriteTo()
2350 output.WriteUInt32(OptionalUint32); in WriteTo()
2609 if (OptionalUint32 != 0) { in CalculateSize()
2610 size += 1 + pb::CodedOutputStream.ComputeUInt32Size(OptionalUint32); in CalculateSize()
2831 if (other.OptionalUint32 != 0) { in MergeFrom()
2832 OptionalUint32 = other.OptionalUint32; in MergeFrom()
3106 OptionalUint32 = input.ReadUInt32(); in MergeFrom()