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Searched refs:USAGE_SW_READ_OFTEN (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/native/webview/plat_support/
Dgraphic_buffer_impl.cpp29 android::GraphicBuffer::USAGE_SW_READ_OFTEN | in GraphicBufferImpl()
81 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN; in Map()
87 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN | in Map()
/frameworks/native/libs/gui/
DCpuConsumer.cpp97 status_t err = item.mGraphicBuffer->lockAsyncYCbCr(GraphicBuffer::USAGE_SW_READ_OFTEN, in lockBufferItem()
121 status_t err = item.mGraphicBuffer->lockAsync(GraphicBuffer::USAGE_SW_READ_OFTEN, in lockBufferItem()
/frameworks/native/libs/gui/tests/
DStreamSplitter_test.cpp108 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
181 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
DBufferQueue_test.cpp166 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
369 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
428 ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
471 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
/frameworks/base/graphics/java/android/graphics/
DGraphicBuffer.java33 public static final int USAGE_SW_READ_OFTEN = 0x3; field in GraphicBuffer
/frameworks/base/cmds/screencap/
Dscreencap.cpp186 result = outBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, &base); in main()
/frameworks/base/core/jni/android/graphics/
DGraphicBuffer.cpp54 #define LOCK_CANVAS_USAGE (GraphicBuffer::USAGE_SW_READ_OFTEN | GraphicBuffer::USAGE_SW_WRITE_OFTEN)
/frameworks/native/libs/ui/include/ui/
DGraphicBuffer.h63 USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN, enumerator
/frameworks/native/libs/ui/include_vndk/ui/
DGraphicBuffer.h63 USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN, enumerator
/frameworks/av/media/libstagefright/filters/
DMediaFilter.cpp697 buf->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, &bufPtr); in onInputFrameAvailable()