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Searched refs:WriteFloat (Results 1 – 9 of 9) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dproto_writer.cc225 inline Status WriteFloat(int field_number, const DataPiece& data, in WriteFloat() function
229 WireFormatLite::WriteFloat(field_number, f.ValueOrDie(), stream); in WriteFloat()
647 status = WriteFloat(field.number(), data, stream_.get()); in RenderPrimitiveField()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/
DCodedOutputStream.cs179 public void WriteFloat(float value) in WriteFloat() method in Google.Protobuf.CodedOutputStream
DFieldCodec.cs184 …ieldCodec<float>(input => input.ReadFloat(), (output, value) => output.WriteFloat(value), CodedOut… in ForFloat()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dwire_format_lite.cc390 void WireFormatLite::WriteFloat(int field_number, float value, in WriteFloat() function in google::protobuf::internal::WireFormatLite
Dwire_format_lite.h384 static void WriteFloat (field_number, float value, output);
Dwrappers.pb.cc700 ::google::protobuf::internal::WireFormatLite::WriteFloat(1, this->value(), output); in SerializeWithCachedSizes()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/WellKnownTypes/
DWrappers.cs262 output.WriteFloat(Value); in WriteTo()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/
DUnittestProto3.cs1035 output.WriteFloat(SingleFloat); in WriteTo()
3365 output.WriteFloat(MyFloat); in WriteTo()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs2382 output.WriteFloat(OptionalFloat); in WriteTo()