Searched refs:hasRoundedCorners (Results 1 – 6 of 6) sorted by relevance
529 if (needs.hasRoundedCorners()) { in generateVertexShader()540 if (needs.hasRoundedCorners()) { in generateVertexShader()564 if (needs.hasRoundedCorners()) { in generateFragmentShader()686 if (needs.hasRoundedCorners()) { in generateFragmentShader()
130 inline bool hasRoundedCorners() const { in hasRoundedCorners() function
122 when(mAnimation.hasRoundedCorners()).thenReturn(true); in testApply_setCornerRadius()133 when(mAnimation.hasRoundedCorners()).thenReturn(true); in testApply_setCornerRadius_noClip()
692 public void setHasRoundedCorners(boolean hasRoundedCorners) { in setHasRoundedCorners() argument693 mHasRoundedCorners = hasRoundedCorners; in setHasRoundedCorners()828 public boolean hasRoundedCorners() { in hasRoundedCorners() method in Animation
119 if (cropSet && mAnimation.hasRoundedCorners() && mWindowCornerRadius > 0) { in apply()
327 if (hasRoundedCorners() || shouldDrawCutout() || shouldHostHandles()) { in startOnScreenDecorationsThread()631 boolean visibleForRoundedCorners = hasRoundedCorners(); in updateWindowVisibility()639 private boolean hasRoundedCorners() { in hasRoundedCorners() method in ScreenDecorations