/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Transform.java | 123 public void look(char dir, TriData tri, int w, int h) { in look() method in Transform 124 mViewMatrix.look(dir, tri, mVoxelDim, w, h); in look() 178 float[] look = {0, 0, 1}; in main() local 179 m.mult3v(look, ret); in main()
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D | ViewMatrix.java | 213 double[] look = {0, 0, 0}; in main() local 217 v.setLookPoint(look); in main() 261 public void look(char dir, TriData tri, float[] voxelDim, int w, int h) { in look() method in ViewMatrix
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/ |
D | VrView.java | 298 mState1.mTransform.look(looks[last_look], mState1.mCubeScreen, getWidth(), getHeight()); in resetCut() 311 mState1.mTransform.look(ViewMatrix.DOWN_AT, mState1.mCubeScreen, getWidth(), getHeight()); in setVolume() 315 protected void look(int k) { in look() method in VrView 316 mState1.mTransform.look(looks[k], mState1.mCubeVolume, getWidth(), getHeight()); in look() 336 public void setLook(String look) { in setLook() argument 337 int[][] color = mState1.mVolume.getLookColor(look); in setLook() 338 int[][] opacity = mState1.mVolume.getLookOpactiy(look); in setLook()
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/frameworks/native/opengl/tests/testFramerate/ |
D | Android.bp | 2 // Test framerate and look for hiccups
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/frameworks/native/opengl/libs/EGL/ |
D | GLES_layers.md | 14 …r for the layer to use (layer_id) and an entrypoint that can be called to look up functions below … 29 …look up functions independently (i.e. not wait for calls to `AndroidGLESLayer_GetProcAddress`). L… 106 …look up extensions not known to the EGL loader, active layer initialization is the way to go. The… 142 // look up any entrypoints 246 # Q is the first that will support this, so look for `Q` or 10 for release 248 # Or look for the SDK version, which should be 29 for Q
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGeneratorShader.h | 320 // Camera position and "look at"
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/frameworks/base/core/proto/android/util/ |
D | log.proto | 51 // Represents a Binary Log in logd, need to look event-log-tags for more info. 62 // Index of the event tag, can look up in event-log-tags file
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/frameworks/native/cmds/installd/ |
D | otapreopt.rc | 1 # When /data is available, look for A/B artifacts for the current slot and move them
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/frameworks/wilhelm/tools/hashgen/ |
D | README.txt | 16 If the differences look OK, then copy the new IID_to_MPH.c back to
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/frameworks/base/core/java/android/text/ |
D | DynamicLayout.java | 525 int look = TextUtils.indexOf(text, '\n', where + after); in reflow() local 526 if (look < 0) in reflow() 527 look = len; in reflow() 529 look++; // we want the index after the \n in reflow() 531 int change = look - (where + after); in reflow()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/conformance/ |
D | README.md | 36 150 lines and is a good example for what this program should look like
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/frameworks/base/core/tests/BTtraffic/ |
D | README | 37 To look at the data:
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/m4/ |
D | acx_check_suncc.m4 | 4 dnl nor does it automatically look in standard Solaris places for
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/ |
D | README.md | 27 (look for the `protoc-*.zip` files under **Downloads**). 158 For more examples, see the tests. You can also look at the generated code
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/frameworks/base/packages/SystemUI/docs/ |
D | physics-animation-testing.md | 4 … state is correct, usability will not be affected - animations might just look a bit off until the…
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D | clock-plugins.md | 25 The goal is to look for bright spots in the luminosity average over a period of
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/frameworks/compile/slang/lit-tests/ |
D | lit.cfg | 37 # Otherwise look in the path.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/ |
D | plugin.proto | 111 // insertion points by placing special annotations in the file that look 121 // could contain things that look like insertion points by accident.
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/frameworks/compile/libbcc/tests/debuginfo/ |
D | lit.site.cfg | 33 # Otherwise look in the path.
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/frameworks/native/cmds/flatland/ |
D | README.txt | 35 The output of flatland should look something like this:
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/frameworks/base/tools/orientationplot/ |
D | README.txt | 40 Things to look for:
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/frameworks/base/core/proto/android/stats/dnsresolver/ |
D | dns_resolver.proto | 136 NS_T_DLV = 32769; // DNSSEC look-aside validatation.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | field_mask.proto | 204 // In proto a field mask for `Profile` may look as such:
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/Tests/ |
D | unittest_objc.proto | 158 // doesn't like messages that look like initializers but aren't.
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/frameworks/compile/mclinker/unittests/ |
D | test3.txt | 171 # After the src version of intl/ is upgraded, we can look at
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