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Searched refs:mPendingStates (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferStateLayer.cpp123 mPendingStates.push_back(mCurrentState); in pushPendingState()
124 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in pushPendingState()
128 const bool stateUpdateAvailable = !mPendingStates.empty(); in applyPendingStates()
129 while (!mPendingStates.empty()) { in applyPendingStates()
DLayer.cpp157 for (State pendingState : mPendingStates) { in removeRemoteSyncPoints()
714 mPendingStates.push_back(mCurrentState); in pushPendingState()
715 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in pushPendingState()
720 *stateToCommit = mPendingStates[0]; in popPendingState()
722 mPendingStates.removeAt(0); in popPendingState()
723 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in popPendingState()
728 while (!mPendingStates.empty()) { in applyPendingStates()
729 if (mPendingStates[0].barrierLayer_legacy != nullptr) { in applyPendingStates()
741 mPendingStates[0].frameNumber_legacy) { in applyPendingStates()
771 if (!mPendingStates.empty()) { in applyPendingStates()
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DLayer.h842 Vector<State> mPendingStates; variable