Home
last modified time | relevance | path

Searched refs:mProtectedTexName (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h175 GLuint mProtectedTexName; variable
DGLESRenderEngine.cpp381 glGenTextures(1, &mProtectedTexName); in GLESRenderEngine()
382 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLESRenderEngine()
1107 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
1108 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()