Searched refs:positionTransform (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 71 mat4 positionTransform = mat4(); member
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 737 const auto transformMatrix = display.globalTransform * layer.geometry.positionTransform; in handleRoundedCorners() 925 mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform; in drawLayers()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 483 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 537 layer.geometry.positionTransform = mat4(); in prepareClientLayer() 550 layer.geometry.positionTransform = m; in prepareClientLayer()
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