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Searched refs:positionTransform (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h71 mat4 positionTransform = mat4(); member
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp737 const auto transformMatrix = display.globalTransform * layer.geometry.positionTransform; in handleRoundedCorners()
925 mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform; in drawLayers()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp483 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
/frameworks/native/services/surfaceflinger/
DLayer.cpp537 layer.geometry.positionTransform = mat4(); in prepareClientLayer()
550 layer.geometry.positionTransform = m; in prepareClientLayer()