Searched refs:randomUInt (Results 1 – 1 of 1) sorted by relevance
51 static unsigned long randomUInt() in randomUInt() function218 baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; in createSuperShape()369 color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111 in createGroundPlane()576 int curShape = randomUInt() % SUPERSHAPE_COUNT; in drawModels()584 glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16); in drawModels()