Searched refs:set_reserved_name (Results 1 – 2 of 2) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | descriptor.pb.h | 915 void set_reserved_name(int index, const ::std::string& value); 916 void set_reserved_name(int index, const char* value); 917 void set_reserved_name(int index, const char* value, size_t size); 4803 inline void DescriptorProto::set_reserved_name(int index, const ::std::string& value) { in set_reserved_name() function 4807 inline void DescriptorProto::set_reserved_name(int index, const char* value) { in set_reserved_name() function 4811 inline void DescriptorProto::set_reserved_name(int index, const char* value, size_t size) { in set_reserved_name() function
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D | descriptor.pb.cc | 4147 void DescriptorProto::set_reserved_name(int index, const ::std::string& value) { in set_reserved_name() function in google::protobuf::DescriptorProto 4151 void DescriptorProto::set_reserved_name(int index, const char* value) { in set_reserved_name() function in google::protobuf::DescriptorProto 4155 void DescriptorProto::set_reserved_name(int index, const char* value, size_t size) { in set_reserved_name() function in google::protobuf::DescriptorProto
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