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Searched refs:set_reserved_name (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.pb.h915 void set_reserved_name(int index, const ::std::string& value);
916 void set_reserved_name(int index, const char* value);
917 void set_reserved_name(int index, const char* value, size_t size);
4803 inline void DescriptorProto::set_reserved_name(int index, const ::std::string& value) { in set_reserved_name() function
4807 inline void DescriptorProto::set_reserved_name(int index, const char* value) { in set_reserved_name() function
4811 inline void DescriptorProto::set_reserved_name(int index, const char* value, size_t size) { in set_reserved_name() function
Ddescriptor.pb.cc4147 void DescriptorProto::set_reserved_name(int index, const ::std::string& value) { in set_reserved_name() function in google::protobuf::DescriptorProto
4151 void DescriptorProto::set_reserved_name(int index, const char* value) { in set_reserved_name() function in google::protobuf::DescriptorProto
4155 void DescriptorProto::set_reserved_name(int index, const char* value, size_t size) { in set_reserved_name() function in google::protobuf::DescriptorProto