1cppNest.vert 2ERROR: 0:144: '#elif' : #elif after #else 3ERROR: 0:152: '#else' : #else after #else 4ERROR: 0:161: '#elif' : #elif after #else 5ERROR: 0:169: '#else' : #else after #else 6ERROR: 0:177: 'macro expansion' : End of input in macro FUNC 7ERROR: 0:178: '' : compilation terminated 8ERROR: 6 compilation errors. No code generated. 9 10 11Shader version: 110 12ERROR: node is still EOpNull! 130:5 Sequence 140:5 move second child to first child ( temp float) 150:5 'sum' ( global float) 160:5 Constant: 170:5 0.000000 180:7 Function Definition: main( ( global void) 190:7 Function Parameters: 200:12 Sequence 210:12 add second child into first child ( temp float) 220:12 'sum' ( global float) 230:12 Constant: 240:12 1.000000 250:21 add second child into first child ( temp float) 260:21 'sum' ( global float) 270:21 Constant: 280:21 300.000000 290:61 add second child into first child ( temp float) 300:61 'sum' ( global float) 310:61 Constant: 320:61 600000.000000 330:65 add second child into first child ( temp float) 340:65 'sum' ( global float) 350:65 Constant: 360:65 80000000.000000 370:69 add second child into first child ( temp float) 380:69 'sum' ( global float) 390:69 Constant: 400:69 900000000.000000 410:76 add second child into first child ( temp float) 420:76 'sum' ( global float) 430:76 Constant: 440:76 7000000.000000 450:86 move second child to first child ( temp 4-component vector of float) 460:86 'gl_Position' ( gl_Position 4-component vector of float Position) 470:86 Construct vec4 ( temp 4-component vector of float) 480:86 'sum' ( global float) 490:103 Sequence 500:103 move second child to first child ( temp int) 510:103 'selected4' ( global int) 520:103 Constant: 530:103 4 (const int) 540:115 Sequence 550:115 move second child to first child ( temp int) 560:115 'selected2' ( global int) 570:115 Constant: 580:115 2 (const int) 590:133 Sequence 600:133 move second child to first child ( temp int) 610:133 'selected3' ( global int) 620:133 Constant: 630:133 3 (const int) 640:175 Function Definition: foo985( ( global void) 650:175 Function Parameters: 660:175 Sequence 670:175 add ( temp int) 680:175 Constant: 690:175 2 (const int) 700:175 Comma ( temp int) 710:175 Constant: 720:175 3 (const int) 730:175 Constant: 740:175 4 (const int) 750:? Linker Objects 760:? 'sum' ( global float) 770:? 'selected4' ( global int) 780:? 'selected2' ( global int) 790:? 'selected3' ( global int) 80 81 82Linked vertex stage: 83 84 85Shader version: 110 86ERROR: node is still EOpNull! 870:5 Sequence 880:5 move second child to first child ( temp float) 890:5 'sum' ( global float) 900:5 Constant: 910:5 0.000000 920:7 Function Definition: main( ( global void) 930:7 Function Parameters: 940:12 Sequence 950:12 add second child into first child ( temp float) 960:12 'sum' ( global float) 970:12 Constant: 980:12 1.000000 990:21 add second child into first child ( temp float) 1000:21 'sum' ( global float) 1010:21 Constant: 1020:21 300.000000 1030:61 add second child into first child ( temp float) 1040:61 'sum' ( global float) 1050:61 Constant: 1060:61 600000.000000 1070:65 add second child into first child ( temp float) 1080:65 'sum' ( global float) 1090:65 Constant: 1100:65 80000000.000000 1110:69 add second child into first child ( temp float) 1120:69 'sum' ( global float) 1130:69 Constant: 1140:69 900000000.000000 1150:76 add second child into first child ( temp float) 1160:76 'sum' ( global float) 1170:76 Constant: 1180:76 7000000.000000 1190:86 move second child to first child ( temp 4-component vector of float) 1200:86 'gl_Position' ( gl_Position 4-component vector of float Position) 1210:86 Construct vec4 ( temp 4-component vector of float) 1220:86 'sum' ( global float) 1230:103 Sequence 1240:103 move second child to first child ( temp int) 1250:103 'selected4' ( global int) 1260:103 Constant: 1270:103 4 (const int) 1280:115 Sequence 1290:115 move second child to first child ( temp int) 1300:115 'selected2' ( global int) 1310:115 Constant: 1320:115 2 (const int) 1330:133 Sequence 1340:133 move second child to first child ( temp int) 1350:133 'selected3' ( global int) 1360:133 Constant: 1370:133 3 (const int) 1380:? Linker Objects 1390:? 'sum' ( global float) 1400:? 'selected4' ( global int) 1410:? 'selected2' ( global int) 1420:? 'selected3' ( global int) 143 144