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1  /**********************************************************
2   * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3   *
4   * Permission is hereby granted, free of charge, to any person
5   * obtaining a copy of this software and associated documentation
6   * files (the "Software"), to deal in the Software without
7   * restriction, including without limitation the rights to use, copy,
8   * modify, merge, publish, distribute, sublicense, and/or sell copies
9   * of the Software, and to permit persons to whom the Software is
10   * furnished to do so, subject to the following conditions:
11   *
12   * The above copyright notice and this permission notice shall be
13   * included in all copies or substantial portions of the Software.
14   *
15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19   * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20   * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22   * SOFTWARE.
23   *
24   **********************************************************/
25  
26  #ifndef SVGA_CONTEXT_H
27  #define SVGA_CONTEXT_H
28  
29  
30  #include "pipe/p_context.h"
31  #include "pipe/p_defines.h"
32  #include "pipe/p_state.h"
33  
34  #include "util/os_time.h"
35  
36  #include "util/u_blitter.h"
37  #include "util/list.h"
38  
39  #include "tgsi/tgsi_scan.h"
40  
41  #include "svga_screen.h"
42  #include "svga_state.h"
43  #include "svga_winsys.h"
44  #include "svga_hw_reg.h"
45  #include "svga3d_shaderdefs.h"
46  
47  
48  /** Non-GPU queries for gallium HUD */
49  enum svga_hud {
50  /* per-frame counters */
51     SVGA_QUERY_NUM_DRAW_CALLS = PIPE_QUERY_DRIVER_SPECIFIC,
52     SVGA_QUERY_NUM_FALLBACKS,
53     SVGA_QUERY_NUM_FLUSHES,
54     SVGA_QUERY_NUM_VALIDATIONS,
55     SVGA_QUERY_MAP_BUFFER_TIME,
56     SVGA_QUERY_NUM_BUFFERS_MAPPED,
57     SVGA_QUERY_NUM_TEXTURES_MAPPED,
58     SVGA_QUERY_NUM_BYTES_UPLOADED,
59     SVGA_QUERY_COMMAND_BUFFER_SIZE,
60     SVGA_QUERY_FLUSH_TIME,
61     SVGA_QUERY_SURFACE_WRITE_FLUSHES,
62     SVGA_QUERY_NUM_READBACKS,
63     SVGA_QUERY_NUM_RESOURCE_UPDATES,
64     SVGA_QUERY_NUM_BUFFER_UPLOADS,
65     SVGA_QUERY_NUM_CONST_BUF_UPDATES,
66     SVGA_QUERY_NUM_CONST_UPDATES,
67  
68  /* running total counters */
69     SVGA_QUERY_MEMORY_USED,
70     SVGA_QUERY_NUM_SHADERS,
71     SVGA_QUERY_NUM_RESOURCES,
72     SVGA_QUERY_NUM_STATE_OBJECTS,
73     SVGA_QUERY_NUM_SURFACE_VIEWS,
74     SVGA_QUERY_NUM_GENERATE_MIPMAP,
75     SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
76     SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
77  
78  /*SVGA_QUERY_MAX has to be last because it is size of an array*/
79     SVGA_QUERY_MAX
80  };
81  
82  /**
83   * Maximum supported number of constant buffers per shader
84   */
85  #define SVGA_MAX_CONST_BUFS 14
86  
87  /**
88   * Maximum constant buffer size that can be set in the
89   * DXSetSingleConstantBuffer command is
90   * DX10 constant buffer element count * 4 4-bytes components
91   */
92  #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
93  
94  #define CONST0_UPLOAD_ALIGNMENT 256
95  
96  struct draw_vertex_shader;
97  struct draw_fragment_shader;
98  struct svga_shader_variant;
99  struct SVGACmdMemory;
100  struct util_bitmask;
101  
102  
103  struct svga_cache_context;
104  struct svga_tracked_state;
105  
106  struct svga_blend_state {
107     unsigned need_white_fragments:1;
108     unsigned independent_blend_enable:1;
109     unsigned alpha_to_coverage:1;
110     unsigned alpha_to_one:1;
111     unsigned blend_color_alpha:1;  /**< set blend color to alpha value */
112  
113     /** Per-render target state */
114     struct {
115        uint8_t writemask;
116  
117        boolean blend_enable;
118        uint8_t srcblend;
119        uint8_t dstblend;
120        uint8_t blendeq;
121  
122        boolean separate_alpha_blend_enable;
123        uint8_t srcblend_alpha;
124        uint8_t dstblend_alpha;
125        uint8_t blendeq_alpha;
126     } rt[PIPE_MAX_COLOR_BUFS];
127  
128     SVGA3dBlendStateId id;  /**< vgpu10 */
129  };
130  
131  struct svga_depth_stencil_state {
132     unsigned zfunc:8;
133     unsigned zenable:1;
134     unsigned zwriteenable:1;
135  
136     unsigned alphatestenable:1;
137     unsigned alphafunc:8;
138  
139     struct {
140        unsigned enabled:1;
141        unsigned func:8;
142        unsigned fail:8;
143        unsigned zfail:8;
144        unsigned pass:8;
145     } stencil[2];
146  
147     /* SVGA3D has one ref/mask/writemask triple shared between front &
148      * back face stencil.  We really need two:
149      */
150     unsigned stencil_mask:8;
151     unsigned stencil_writemask:8;
152  
153     float    alpharef;
154  
155     SVGA3dDepthStencilStateId id;  /**< vgpu10 */
156  };
157  
158  #define SVGA_UNFILLED_DISABLE 0
159  #define SVGA_UNFILLED_LINE    1
160  #define SVGA_UNFILLED_POINT   2
161  
162  #define SVGA_PIPELINE_FLAG_POINTS   (1<<PIPE_PRIM_POINTS)
163  #define SVGA_PIPELINE_FLAG_LINES    (1<<PIPE_PRIM_LINES)
164  #define SVGA_PIPELINE_FLAG_TRIS     (1<<PIPE_PRIM_TRIANGLES)
165  
166  struct svga_rasterizer_state {
167     struct pipe_rasterizer_state templ; /* needed for draw module */
168  
169     unsigned shademode:8;
170     unsigned cullmode:8;
171     unsigned scissortestenable:1;
172     unsigned multisampleantialias:1;
173     unsigned antialiasedlineenable:1;
174     unsigned lastpixel:1;
175     unsigned pointsprite:1;
176  
177     unsigned linepattern;
178  
179     float slopescaledepthbias;
180     float depthbias;
181     float pointsize;
182     float linewidth;
183  
184     unsigned hw_fillmode:2;         /* PIPE_POLYGON_MODE_x */
185  
186     /** Which prims do we need help for?  Bitmask of (1 << PIPE_PRIM_x) flags */
187     unsigned need_pipeline:16;
188  
189     SVGA3dRasterizerStateId id;    /**< vgpu10 */
190  
191     /** For debugging: */
192     const char* need_pipeline_tris_str;
193     const char* need_pipeline_lines_str;
194     const char* need_pipeline_points_str;
195  };
196  
197  struct svga_sampler_state {
198     unsigned mipfilter;
199     unsigned magfilter;
200     unsigned minfilter;
201     unsigned aniso_level;
202     float lod_bias;
203     unsigned addressu;
204     unsigned addressv;
205     unsigned addressw;
206     unsigned bordercolor;
207     unsigned normalized_coords:1;
208     unsigned compare_mode:1;
209     unsigned compare_func:3;
210  
211     unsigned min_lod;
212     unsigned view_min_lod;
213     unsigned view_max_lod;
214  
215     SVGA3dSamplerId id[2];
216  };
217  
218  
219  struct svga_pipe_sampler_view
220  {
221     struct pipe_sampler_view base;
222  
223     SVGA3dShaderResourceViewId id;
224  };
225  
226  
227  static inline struct svga_pipe_sampler_view *
svga_pipe_sampler_view(struct pipe_sampler_view * v)228  svga_pipe_sampler_view(struct pipe_sampler_view *v)
229  {
230     return (struct svga_pipe_sampler_view *) v;
231  }
232  
233  
234  struct svga_velems_state {
235     unsigned count;
236     struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
237     SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
238  
239     /** Bitmasks indicating which attributes need format conversion */
240     unsigned adjust_attrib_range;     /**< range adjustment */
241     unsigned attrib_is_pure_int;      /**< pure int */
242     unsigned adjust_attrib_w_1;       /**< set w = 1 */
243     unsigned adjust_attrib_itof;      /**< int->float */
244     unsigned adjust_attrib_utof;      /**< uint->float */
245     unsigned attrib_is_bgra;          /**< R / B swizzling */
246     unsigned attrib_puint_to_snorm;   /**< 10_10_10_2 packed uint -> snorm */
247     unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
248     unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
249  
250     boolean need_swvfetch;
251  
252     SVGA3dElementLayoutId id; /**< VGPU10 */
253  };
254  
255  
256  /* Use to calculate differences between state emitted to hardware and
257   * current driver-calculated state.
258   */
259  struct svga_state
260  {
261     const struct svga_blend_state *blend;
262     const struct svga_depth_stencil_state *depth;
263     const struct svga_rasterizer_state *rast;
264     const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
265     const struct svga_velems_state *velems;
266  
267     struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
268     struct svga_fragment_shader *fs;
269     struct svga_vertex_shader *vs;
270     struct svga_geometry_shader *user_gs; /* user-specified GS */
271     struct svga_geometry_shader *gs;      /* derived GS */
272  
273     struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
274     /** Constant buffers for each shader.
275      * The size should probably always match with that of
276      * svga_shader_emitter_v10.num_shader_consts.
277      */
278     struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
279  
280     struct pipe_framebuffer_state framebuffer;
281     float depthscale;
282  
283     /* Hack to limit the number of different render targets between
284      * flushes.  Helps avoid blowing out our surface cache in EXA.
285      */
286     int nr_fbs;
287  
288     struct pipe_poly_stipple poly_stipple;
289     struct pipe_scissor_state scissor;
290     struct pipe_blend_color blend_color;
291     struct pipe_stencil_ref stencil_ref;
292     struct pipe_clip_state clip;
293     struct pipe_viewport_state viewport;
294  
295     unsigned num_samplers[PIPE_SHADER_TYPES];
296     unsigned num_sampler_views[PIPE_SHADER_TYPES];
297     unsigned num_vertex_buffers;
298     enum pipe_prim_type reduced_prim;
299  
300     struct {
301        unsigned flag_1d;
302        unsigned flag_srgb;
303        unsigned flag_rect;  /* sampler views with rectangular texture target */
304        unsigned flag_buf;   /* sampler views with texture buffer target */
305     } tex_flags;
306  
307     unsigned sample_mask;
308  };
309  
310  struct svga_prescale {
311     float translate[4];
312     float scale[4];
313     boolean enabled;
314  };
315  
316  
317  /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
318   */
319  struct svga_hw_clear_state
320  {
321     SVGA3dRect viewport;
322  
323     struct {
324        float zmin, zmax;
325     } depthrange;
326  
327     struct pipe_framebuffer_state framebuffer;
328     struct svga_prescale prescale;
329  
330     /* VGPU10 state */
331     unsigned num_rendertargets;
332     struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
333     struct pipe_surface *dsv;
334  };
335  
336  struct svga_hw_view_state
337  {
338     struct pipe_resource *texture;
339     struct svga_sampler_view *v;
340     unsigned min_lod;
341     unsigned max_lod;
342     boolean dirty;
343  };
344  
345  /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
346   */
347  struct svga_hw_draw_state
348  {
349     /** VGPU9 rasterization state */
350     unsigned rs[SVGA3D_RS_MAX];
351     /** VGPU9 texture sampler and bindings state */
352     unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
353  
354     /** VGPU9 texture views */
355     unsigned num_views;
356     unsigned num_backed_views; /* views with backing copy of texture */
357     struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
358  
359     /** VGPU9 constant buffer values */
360     float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
361  
362     /** Currently bound shaders */
363     struct svga_shader_variant *fs;
364     struct svga_shader_variant *vs;
365     struct svga_shader_variant *gs;
366  
367     /** Currently bound constant buffer, per shader stage */
368     struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
369  
370     /** Bitmask of enabled constant buffers */
371     unsigned enabled_constbufs[PIPE_SHADER_TYPES];
372  
373     /**
374      * These are used to reduce the number of times we call u_upload_unmap()
375      * while updating the zero-th/default VGPU10 constant buffer.
376      */
377     struct pipe_resource *const0_buffer;
378     struct svga_winsys_surface *const0_handle;
379  
380     /** VGPU10 HW state (used to prevent emitting redundant state) */
381     SVGA3dDepthStencilStateId depth_stencil_id;
382     unsigned stencil_ref;
383     SVGA3dBlendStateId blend_id;
384     float blend_factor[4];
385     unsigned blend_sample_mask;
386     SVGA3dRasterizerStateId rasterizer_id;
387     SVGA3dElementLayoutId layout_id;
388     SVGA3dPrimitiveType topology;
389  
390     /** Vertex buffer state */
391     SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
392     struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
393     unsigned num_vbuffers;
394  
395     struct pipe_resource *ib;  /**< index buffer for drawing */
396     SVGA3dSurfaceFormat ib_format;
397     unsigned ib_offset;
398  
399     unsigned num_samplers[PIPE_SHADER_TYPES];
400     SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
401  
402     unsigned num_sampler_views[PIPE_SHADER_TYPES];
403     struct pipe_sampler_view
404        *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
405  
406     /* used for rebinding */
407     unsigned default_constbuf_size[PIPE_SHADER_TYPES];
408  
409     boolean rasterizer_discard; /* set if rasterization is disabled */
410     boolean has_backed_views;   /* set if any of the rtv/dsv is a backed surface view */
411  };
412  
413  
414  /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
415   */
416  struct svga_sw_state
417  {
418     /* which parts we need */
419     boolean need_swvfetch;
420     boolean need_pipeline;
421     boolean need_swtnl;
422  
423     /* Flag to make sure that need sw is on while
424      * updating state within a swtnl call.
425      */
426     boolean in_swtnl_draw;
427  };
428  
429  
430  /* Queue some state updates (like rss) and submit them to hardware in
431   * a single packet.
432   */
433  struct svga_hw_queue;
434  
435  struct svga_query;
436  struct svga_qmem_alloc_entry;
437  
438  struct svga_context
439  {
440     struct pipe_context pipe;
441     struct svga_winsys_context *swc;
442     struct blitter_context *blitter;
443     struct u_upload_mgr *const0_upload;
444     struct u_upload_mgr *tex_upload;
445  
446     struct {
447        boolean no_swtnl;
448        boolean force_swtnl;
449        boolean use_min_mipmap;
450  
451        /* incremented for each shader */
452        unsigned shader_id;
453  
454        boolean no_line_width;
455        boolean force_hw_line_stipple;
456  
457        /** To report perf/conformance/etc issues to the state tracker */
458        struct pipe_debug_callback callback;
459     } debug;
460  
461     struct {
462        struct draw_context *draw;
463        struct vbuf_render *backend;
464        unsigned hw_prim;
465        boolean new_vbuf;
466        boolean new_vdecl;
467     } swtnl;
468  
469     /* Bitmask of blend state objects IDs */
470     struct util_bitmask *blend_object_id_bm;
471  
472     /* Bitmask of depth/stencil state objects IDs */
473     struct util_bitmask *ds_object_id_bm;
474  
475     /* Bitmaks of input element object IDs */
476     struct util_bitmask *input_element_object_id_bm;
477  
478     /* Bitmask of rasterizer object IDs */
479     struct util_bitmask *rast_object_id_bm;
480  
481     /* Bitmask of sampler state objects IDs */
482     struct util_bitmask *sampler_object_id_bm;
483  
484     /* Bitmask of sampler view IDs */
485     struct util_bitmask *sampler_view_id_bm;
486  
487     /* Bitmask of used shader IDs */
488     struct util_bitmask *shader_id_bm;
489  
490     /* Bitmask of used surface view IDs */
491     struct util_bitmask *surface_view_id_bm;
492  
493     /* Bitmask of used stream output IDs */
494     struct util_bitmask *stream_output_id_bm;
495  
496     /* Bitmask of used query IDs */
497     struct util_bitmask *query_id_bm;
498  
499     struct {
500        unsigned dirty[SVGA_STATE_MAX];
501  
502        /** bitmasks of which const buffers are changed */
503        unsigned dirty_constbufs[PIPE_SHADER_TYPES];
504  
505        unsigned texture_timestamp;
506  
507        struct svga_sw_state          sw;
508        struct svga_hw_draw_state     hw_draw;
509        struct svga_hw_clear_state    hw_clear;
510     } state;
511  
512     struct svga_state curr;      /* state from the state tracker */
513     unsigned dirty;              /* statechanges since last update_state() */
514  
515     union {
516        struct {
517           unsigned rendertargets:1;
518           unsigned texture_samplers:1;
519           unsigned constbufs:1;
520           unsigned vs:1;
521           unsigned fs:1;
522           unsigned gs:1;
523           unsigned query:1;
524        } flags;
525        unsigned val;
526     } rebind;
527  
528     struct svga_hwtnl *hwtnl;
529  
530     /** Queries states */
531     struct svga_winsys_gb_query *gb_query;     /**< gb query object, one per context */
532     unsigned gb_query_len;                     /**< gb query object size */
533     struct util_bitmask *gb_query_alloc_mask;  /**< gb query object allocation mask */
534     struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
535                                                /**< query mem block mapping */
536     struct svga_query *sq[SVGA_QUERY_MAX];     /**< queries currently in progress */
537  
538     /** List of buffers with queued transfers */
539     struct list_head dirty_buffers;
540  
541     /** performance / info queries for HUD */
542     struct {
543        uint64_t num_draw_calls;          /**< SVGA_QUERY_DRAW_CALLS */
544        uint64_t num_fallbacks;           /**< SVGA_QUERY_NUM_FALLBACKS */
545        uint64_t num_flushes;             /**< SVGA_QUERY_NUM_FLUSHES */
546        uint64_t num_validations;         /**< SVGA_QUERY_NUM_VALIDATIONS */
547        uint64_t map_buffer_time;         /**< SVGA_QUERY_MAP_BUFFER_TIME */
548        uint64_t num_buffers_mapped;      /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
549        uint64_t num_textures_mapped;     /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
550        uint64_t command_buffer_size;     /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
551        uint64_t flush_time;              /**< SVGA_QUERY_FLUSH_TIME */
552        uint64_t surface_write_flushes;   /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
553        uint64_t num_readbacks;           /**< SVGA_QUERY_NUM_READBACKS */
554        uint64_t num_resource_updates;    /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
555        uint64_t num_buffer_uploads;      /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
556        uint64_t num_const_buf_updates;   /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
557        uint64_t num_const_updates;       /**< SVGA_QUERY_NUM_CONST_UPDATES */
558        uint64_t num_shaders;             /**< SVGA_QUERY_NUM_SHADERS */
559  
560        /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
561        uint64_t num_blend_objects;
562        uint64_t num_depthstencil_objects;
563        uint64_t num_rasterizer_objects;
564        uint64_t num_sampler_objects;
565        uint64_t num_samplerview_objects;
566        uint64_t num_vertexelement_objects;
567  
568        uint64_t num_surface_views;       /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
569        uint64_t num_bytes_uploaded;      /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
570        uint64_t num_generate_mipmap;     /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
571  
572        boolean uses_time;                /**< os_time_get() calls needed? */
573     } hud;
574  
575     /** The currently bound stream output targets */
576     unsigned num_so_targets;
577     struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
578     struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
579     struct svga_stream_output *current_so;
580  
581     /** A blend state with blending disabled, for falling back to when blending
582      * is illegal (e.g. an integer texture is bound)
583      */
584     struct svga_blend_state *noop_blend;
585  
586     struct {
587        struct pipe_resource *texture;
588        struct svga_pipe_sampler_view *sampler_view;
589        void *sampler;
590     } polygon_stipple;
591  
592     /** Alternate rasterizer states created for point sprite */
593     struct svga_rasterizer_state *rasterizer_no_cull[2];
594  
595     /** Depth stencil state created to disable depth stencil test */
596     struct svga_depth_stencil_state *depthstencil_disable;
597  
598     /** Current conditional rendering predicate */
599     struct {
600        SVGA3dQueryId query_id;
601        boolean cond;
602     } pred;
603  
604     boolean render_condition;
605     boolean disable_rasterizer; /* Set if to disable rasterization */
606  };
607  
608  /* A flag for each state_tracker state object:
609   */
610  #define SVGA_NEW_BLEND               0x1
611  #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
612  #define SVGA_NEW_RAST                0x4
613  #define SVGA_NEW_SAMPLER             0x8
614  #define SVGA_NEW_TEXTURE             0x10
615  #define SVGA_NEW_VBUFFER             0x20
616  #define SVGA_NEW_VELEMENT            0x40
617  #define SVGA_NEW_FS                  0x80
618  #define SVGA_NEW_VS                  0x100
619  #define SVGA_NEW_FS_CONST_BUFFER     0x200
620  #define SVGA_NEW_VS_CONST_BUFFER     0x400
621  #define SVGA_NEW_FRAME_BUFFER        0x800
622  #define SVGA_NEW_STIPPLE             0x1000
623  #define SVGA_NEW_SCISSOR             0x2000
624  #define SVGA_NEW_BLEND_COLOR         0x4000
625  #define SVGA_NEW_CLIP                0x8000
626  #define SVGA_NEW_VIEWPORT            0x10000
627  #define SVGA_NEW_PRESCALE            0x20000
628  #define SVGA_NEW_REDUCED_PRIMITIVE   0x40000
629  #define SVGA_NEW_TEXTURE_BINDING     0x80000
630  #define SVGA_NEW_NEED_PIPELINE       0x100000
631  #define SVGA_NEW_NEED_SWVFETCH       0x200000
632  #define SVGA_NEW_NEED_SWTNL          0x400000
633  #define SVGA_NEW_FS_VARIANT          0x800000
634  #define SVGA_NEW_VS_VARIANT          0x1000000
635  #define SVGA_NEW_TEXTURE_FLAGS       0x4000000
636  #define SVGA_NEW_STENCIL_REF         0x8000000
637  #define SVGA_NEW_GS                  0x10000000
638  #define SVGA_NEW_GS_CONST_BUFFER     0x20000000
639  #define SVGA_NEW_GS_VARIANT          0x40000000
640  #define SVGA_NEW_TEXTURE_CONSTS      0x80000000
641  
642  
643  void svga_init_state_functions( struct svga_context *svga );
644  void svga_init_flush_functions( struct svga_context *svga );
645  void svga_init_string_functions( struct svga_context *svga );
646  void svga_init_blit_functions(struct svga_context *svga);
647  
648  void svga_init_blend_functions( struct svga_context *svga );
649  void svga_init_depth_stencil_functions( struct svga_context *svga );
650  void svga_init_misc_functions( struct svga_context *svga );
651  void svga_init_rasterizer_functions( struct svga_context *svga );
652  void svga_init_sampler_functions( struct svga_context *svga );
653  void svga_init_fs_functions( struct svga_context *svga );
654  void svga_init_vs_functions( struct svga_context *svga );
655  void svga_init_gs_functions( struct svga_context *svga );
656  void svga_init_vertex_functions( struct svga_context *svga );
657  void svga_init_constbuffer_functions( struct svga_context *svga );
658  void svga_init_draw_functions( struct svga_context *svga );
659  void svga_init_query_functions( struct svga_context *svga );
660  void svga_init_surface_functions(struct svga_context *svga);
661  void svga_init_stream_output_functions( struct svga_context *svga );
662  void svga_init_clear_functions( struct svga_context *svga );
663  
664  void svga_cleanup_vertex_state( struct svga_context *svga );
665  void svga_cleanup_sampler_state( struct svga_context *svga );
666  void svga_cleanup_tss_binding( struct svga_context *svga );
667  void svga_cleanup_framebuffer( struct svga_context *svga );
668  
669  void svga_context_flush( struct svga_context *svga,
670                           struct pipe_fence_handle **pfence );
671  
672  void svga_context_finish(struct svga_context *svga);
673  
674  void svga_hwtnl_flush_retry( struct svga_context *svga );
675  void svga_hwtnl_flush_buffer( struct svga_context *svga,
676                                struct pipe_resource *buffer );
677  
678  void svga_surfaces_flush(struct svga_context *svga);
679  
680  struct pipe_context *
681  svga_context_create(struct pipe_screen *screen,
682                      void *priv, unsigned flags);
683  
684  void svga_toggle_render_condition(struct svga_context *svga,
685                                    boolean render_condition_enabled,
686                                    boolean on);
687  
688  /***********************************************************************
689   * Inline conversion functions.  These are better-typed than the
690   * macros used previously:
691   */
692  static inline struct svga_context *
svga_context(struct pipe_context * pipe)693  svga_context( struct pipe_context *pipe )
694  {
695     return (struct svga_context *)pipe;
696  }
697  
698  static inline struct svga_winsys_screen *
svga_sws(struct svga_context * svga)699  svga_sws(struct svga_context *svga)
700  {
701     return svga_screen(svga->pipe.screen)->sws;
702  }
703  
704  static inline boolean
svga_have_gb_objects(const struct svga_context * svga)705  svga_have_gb_objects(const struct svga_context *svga)
706  {
707     return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
708  }
709  
710  static inline boolean
svga_have_gb_dma(const struct svga_context * svga)711  svga_have_gb_dma(const struct svga_context *svga)
712  {
713     return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
714  }
715  
716  static inline boolean
svga_have_vgpu10(const struct svga_context * svga)717  svga_have_vgpu10(const struct svga_context *svga)
718  {
719     return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
720  }
721  
722  static inline boolean
svga_need_to_rebind_resources(const struct svga_context * svga)723  svga_need_to_rebind_resources(const struct svga_context *svga)
724  {
725     return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
726  }
727  
728  static inline boolean
svga_rects_equal(const SVGA3dRect * r1,const SVGA3dRect * r2)729  svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
730  {
731     return memcmp(r1, r2, sizeof(*r1)) == 0;
732  }
733  
734  /**
735   * If the Gallium HUD is enabled, this will return the current time.
736   * Otherwise, just return zero.
737   */
738  static inline int64_t
svga_get_time(struct svga_context * svga)739  svga_get_time(struct svga_context *svga)
740  {
741     return svga->hud.uses_time ? os_time_get() : 0;
742  }
743  
744  
745  #endif
746