1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkCanvas.h"
10 #include "SkColorPriv.h"
11 #include "SkShader.h"
12 #include "SkSurface.h"
13 
14 #include "SkColorMatrixFilter.h"
15 #include "SkGradientShader.h"
16 
make_opaque_color()17 static sk_sp<SkShader> make_opaque_color() {
18     return SkShader::MakeColorShader(0xFFFF0000);
19 }
20 
make_alpha_color()21 static sk_sp<SkShader> make_alpha_color() {
22     return SkShader::MakeColorShader(0x80FF0000);
23 }
24 
make_cf_null()25 static sk_sp<SkColorFilter> make_cf_null() {
26     return nullptr;
27 }
28 
make_cf0()29 static sk_sp<SkColorFilter> make_cf0() {
30     SkColorMatrix cm;
31     cm.setSaturation(0.75f);
32     return SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat);
33 }
34 
make_cf1()35 static sk_sp<SkColorFilter> make_cf1() {
36     SkColorMatrix cm;
37     cm.setSaturation(0.75f);
38     auto a = SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat);
39     // CreateComposedFilter will try to concat these two matrices, resulting in a single
40     // filter (which is good for speed). For this test, we want to force a real compose of
41     // these two, so our inner filter has a scale-up, which disables the optimization of
42     // combining the two matrices.
43     cm.setScale(1.1f, 0.9f, 1);
44     return a->makeComposed(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat));
45 }
46 
make_cf2()47 static sk_sp<SkColorFilter> make_cf2() {
48     return SkColorFilter::MakeModeFilter(0x8044CC88, SkBlendMode::kSrcATop);
49 }
50 
draw_into_canvas(SkCanvas * canvas)51 static void draw_into_canvas(SkCanvas* canvas) {
52     const SkRect r = SkRect::MakeWH(50, 100);
53     sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color };
54     sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 };
55 
56     SkPaint paint;
57     for (auto shProc : shaders) {
58         paint.setShader(shProc());
59         for (auto cfProc : filters) {
60             paint.setColorFilter(cfProc());
61             canvas->drawRect(r, paint);
62             canvas->translate(60, 0);
63         }
64     }
65 }
66 
67 DEF_SIMPLE_GM(color4f, canvas, 1024, 260) {
68     canvas->translate(10, 10);
69 
70     SkPaint bg;
71     // need the target to be opaque, so we can draw it to the screen
72     // even if it holds sRGB values.
73     bg.setColor(0xFFFFFFFF);
74 
75     sk_sp<SkColorSpace> colorSpaces[]{
76         nullptr,
77         SkColorSpace::MakeSRGB()
78     };
79     for (auto colorSpace : colorSpaces) {
80         const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType,
81                                                    colorSpace);
82         auto surface(SkSurface::MakeRaster(info));
83         surface->getCanvas()->drawPaint(bg);
84         draw_into_canvas(surface->getCanvas());
85         surface->draw(canvas, 0, 0, nullptr);
86         canvas->translate(0, 120);
87     }
88 }
89 
90 ///////////////////////////////////////////////////////////////////////////////////////////////////
91 #include "SkColorSpace.h"
92 
93 DEF_SIMPLE_GM(color4shader, canvas, 360, 480) {
94     canvas->translate(10, 10);
95 
96     auto srgb = SkColorSpace::MakeSRGB();
97     auto spin = srgb->makeColorSpin(); // RGB -> GBR
98 
99     const SkColor4f colors[] {
100         { 1, 0, 0, 1 },
101         { 0, 1, 0, 1 },
102         { 0, 0, 1, 1 },
103         { 0.5, 0.5, 0.5, 1 },
104     };
105 
106     SkPaint paint;
107     SkRect r = SkRect::MakeWH(100, 100);
108 
109     for (const auto& c4 : colors) {
110         sk_sp<SkShader> shaders[] {
111             SkShader::MakeColorShader(c4, nullptr),
112             SkShader::MakeColorShader(c4, srgb),
113             SkShader::MakeColorShader(c4, spin),
114         };
115 
116         canvas->save();
117         for (const auto& s : shaders) {
118             paint.setShader(s);
119             canvas->drawRect(r, paint);
120             canvas->translate(r.width() * 6 / 5, 0);
121         }
122         canvas->restore();
123         canvas->translate(0, r.height() * 6 / 5);
124     }
125 }
126