1// CanvasPath methods, which all take an SkPath object as the first param
2
3function arc(skpath, x, y, radius, startAngle, endAngle, ccw) {
4  // As per  https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-arc
5  // arc is essentially a simpler version of ellipse.
6  ellipse(skpath, x, y, radius, radius, 0, startAngle, endAngle, ccw);
7}
8
9function arcTo(skpath, x1, y1, x2, y2, radius) {
10  if (!allAreFinite([x1, y1, x2, y2, radius])) {
11    return;
12  }
13  if (radius < 0) {
14    throw 'radii cannot be negative';
15  }
16  if (skpath.isEmpty()) {
17    skpath.moveTo(x1, y1);
18  }
19  skpath.arcTo(x1, y1, x2, y2, radius);
20}
21
22function bezierCurveTo(skpath, cp1x, cp1y, cp2x, cp2y, x, y) {
23  if (!allAreFinite([cp1x, cp1y, cp2x, cp2y, x, y])) {
24    return;
25  }
26  if (skpath.isEmpty()) {
27    skpath.moveTo(cp1x, cp1y);
28  }
29  skpath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
30}
31
32function closePath(skpath) {
33  if (skpath.isEmpty()) {
34    return;
35  }
36  // Check to see if we are not just a single point
37  var bounds = skpath.getBounds();
38  if ((bounds.fBottom - bounds.fTop) || (bounds.fRight - bounds.fLeft)) {
39    skpath.close();
40  }
41}
42
43function _ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle) {
44  var sweepDegrees = radiansToDegrees(endAngle - startAngle);
45  var startDegrees = radiansToDegrees(startAngle);
46
47  var oval = CanvasKit.LTRBRect(x - radiusX, y - radiusY, x + radiusX, y + radiusY);
48
49  // draw in 2 180 degree segments because trying to draw all 360 degrees at once
50  // draws nothing.
51  if (almostEqual(Math.abs(sweepDegrees), 360)) {
52    var halfSweep = sweepDegrees/2;
53    skpath.arcTo(oval, startDegrees, halfSweep, false);
54    skpath.arcTo(oval, startDegrees + halfSweep, halfSweep, false);
55    return;
56  }
57  skpath.arcTo(oval, startDegrees, sweepDegrees, false);
58}
59
60function ellipse(skpath, x, y, radiusX, radiusY, rotation,
61                 startAngle, endAngle, ccw) {
62  if (!allAreFinite([x, y, radiusX, radiusY, rotation, startAngle, endAngle])) {
63    return;
64  }
65  if (radiusX < 0 || radiusY < 0) {
66    throw 'radii cannot be negative';
67  }
68
69  // based off of CanonicalizeAngle in Chrome
70  var tao = 2 * Math.PI;
71  var newStartAngle = startAngle % tao;
72  if (newStartAngle < 0) {
73    newStartAngle += tao;
74  }
75  var delta = newStartAngle - startAngle;
76  startAngle = newStartAngle;
77  endAngle += delta;
78
79  // Based off of AdjustEndAngle in Chrome.
80  if (!ccw && (endAngle - startAngle) >= tao) {
81    // Draw complete ellipse
82    endAngle = startAngle + tao;
83  } else if (ccw && (startAngle - endAngle) >= tao) {
84    // Draw complete ellipse
85    endAngle = startAngle - tao;
86  } else if (!ccw && startAngle > endAngle) {
87    endAngle = startAngle + (tao - (startAngle - endAngle) % tao);
88  } else if (ccw && startAngle < endAngle) {
89    endAngle = startAngle - (tao - (endAngle - startAngle) % tao);
90  }
91
92  // Based off of Chrome's implementation in
93  // https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/graphics/path.cc
94  // of note, can't use addArc or addOval because they close the arc, which
95  // the spec says not to do (unless the user explicitly calls closePath).
96  // This throws off points being in/out of the arc.
97  if (!rotation) {
98    _ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle);
99    return;
100  }
101  var rotated = CanvasKit.SkMatrix.rotated(rotation, x, y);
102  var rotatedInvert = CanvasKit.SkMatrix.rotated(-rotation, x, y);
103  skpath.transform(rotatedInvert);
104  _ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle);
105  skpath.transform(rotated);
106}
107
108function lineTo(skpath, x, y) {
109  if (!allAreFinite([x, y])) {
110    return;
111  }
112  // A lineTo without a previous point has a moveTo inserted before it
113  if (skpath.isEmpty()) {
114    skpath.moveTo(x, y);
115  }
116  skpath.lineTo(x, y);
117}
118
119function moveTo(skpath, x, y) {
120  if (!allAreFinite([x, y])) {
121    return;
122  }
123  skpath.moveTo(x, y);
124}
125
126function quadraticCurveTo(skpath, cpx, cpy, x, y) {
127  if (!allAreFinite([cpx, cpy, x, y])) {
128    return;
129  }
130  if (skpath.isEmpty()) {
131    skpath.moveTo(cpx, cpy);
132  }
133  skpath.quadTo(cpx, cpy, x, y);
134}
135
136function rect(skpath, x, y, width, height) {
137  if (!allAreFinite([x, y, width, height])) {
138    return;
139  }
140  // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-rect
141  skpath.addRect(x, y, x+width, y+height);
142}
143
144function Path2D(path) {
145  this._path = null;
146  if (typeof path === 'string') {
147      this._path = CanvasKit.MakePathFromSVGString(path);
148  } else if (path && path._getPath) {
149      this._path = path._getPath().copy();
150  } else {
151    this._path = new CanvasKit.SkPath();
152  }
153
154  this._getPath = function() {
155      return this._path;
156  }
157
158  this.addPath = function(path2d, transform) {
159    if (!transform) {
160      transform = {
161        'a': 1, 'c': 0, 'e': 0,
162        'b': 0, 'd': 1, 'f': 0,
163      };
164    }
165    this._path.addPath(path2d._getPath(), [transform.a, transform.c, transform.e,
166                                           transform.b, transform.d, transform.f]);
167  }
168
169  this.arc = function(x, y, radius, startAngle, endAngle, ccw) {
170    arc(this._path, x, y, radius, startAngle, endAngle, ccw);
171  }
172
173  this.arcTo = function(x1, y1, x2, y2, radius) {
174    arcTo(this._path, x1, y1, x2, y2, radius);
175  }
176
177  this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
178    bezierCurveTo(this._path, cp1x, cp1y, cp2x, cp2y, x, y);
179  }
180
181  this.closePath = function() {
182    closePath(this._path);
183  }
184
185  this.ellipse = function(x, y, radiusX, radiusY, rotation,
186                          startAngle, endAngle, ccw) {
187    ellipse(this._path, x, y, radiusX, radiusY, rotation,
188            startAngle, endAngle, ccw);
189  }
190
191  this.lineTo = function(x, y) {
192    lineTo(this._path, x, y);
193  }
194
195  this.moveTo = function(x, y) {
196    moveTo(this._path, x, y);
197  }
198
199  this.quadraticCurveTo = function(cpx, cpy, x, y) {
200    quadraticCurveTo(this._path, cpx, cpy, x, y);
201  }
202
203  this.rect = function(x, y, width, height) {
204    rect(this._path, x, y, width, height);
205  }
206}
207