• Home
  • History
  • Annotate
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1  /*
2   * Copyright (C) 2016 The Android Open Source Project
3   *
4   * Licensed under the Apache License, Version 2.0 (the "License");
5   * you may not use this file except in compliance with the License.
6   * You may obtain a copy of the License at
7   *
8   *      http://www.apache.org/licenses/LICENSE-2.0
9   *
10   * Unless required by applicable law or agreed to in writing, software
11   * distributed under the License is distributed on an "AS IS" BASIS,
12   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   * See the License for the specific language governing permissions and
14   * limitations under the License.
15   */
16  
17  #pragma once
18  
19  #include <SkSurface.h>
20  #include "Matrix.h"
21  
22  namespace android {
23  namespace uirenderer {
24  namespace skiapipeline {
25  
26  /**
27   * An offscreen rendering target used to contain the contents a RenderNode.
28   */
29  struct SkiaLayer {
30      sk_sp<SkSurface> layerSurface;
31      Matrix4 inverseTransformInWindow;
32      bool hasRenderedSinceRepaint = false;
33  };
34  
35  } /* namespace skiapipeline */
36  } /* namespace uirenderer */
37  } /* namespace android */
38