Lines Matching defs:v
21 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_save() local
27 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_restore() local
34 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_translate() local
40 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_rotateX() local
46 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_rotateY() local
52 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_rotateZ() local
58 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_rotate() local
66 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_setLocation() local
72 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_getLocationX() local
78 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_getLocationY() local
84 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_getLocationZ() local
91 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_getMatrix() local
98 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_applyToCanvas() local
107 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_dotWithNormal() local