Lines Matching refs:RenderProxy

36 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,  in RenderProxy()  function in android::uirenderer::renderthread::RenderProxy
45 RenderProxy::~RenderProxy() { in ~RenderProxy()
49 void RenderProxy::destroyContext() { in destroyContext()
59 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) { in setSwapBehavior()
63 bool RenderProxy::loadSystemProperties() { in loadSystemProperties()
73 void RenderProxy::setName(const char* name) { in setName()
79 void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) { in setSurface()
87 void RenderProxy::allocateBuffers() { in allocateBuffers()
91 bool RenderProxy::pause() { in pause()
95 void RenderProxy::setStopped(bool stopped) { in setStopped()
99 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setLightAlpha()
104 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
108 void RenderProxy::setOpaque(bool opaque) { in setOpaque()
112 void RenderProxy::setWideGamut(bool wideGamut) { in setWideGamut()
116 int64_t* RenderProxy::frameInfo() { in frameInfo()
120 int RenderProxy::syncAndDrawFrame() { in syncAndDrawFrame()
124 void RenderProxy::destroy() { in destroy()
131 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) { in invokeFunctor()
145 void RenderProxy::destroyFunctor(int functor) { in destroyFunctor()
151 DeferredLayerUpdater* RenderProxy::createTextureLayer() { in createTextureLayer()
157 void RenderProxy::buildLayer(RenderNode* node) { in buildLayer()
161 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) { in copyLayerInto()
169 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) { in pushLayerUpdate()
173 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) { in cancelLayerUpdate()
177 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) { in detachSurfaceTexture()
181 void RenderProxy::destroyHardwareResources() { in destroyHardwareResources()
185 void RenderProxy::trimMemory(int level) { in trimMemory()
193 void RenderProxy::overrideProperty(const char* name, const char* value) { in overrideProperty()
199 void RenderProxy::fence() { in fence()
203 int RenderProxy::maxTextureSize() { in maxTextureSize()
209 void RenderProxy::stopDrawing() { in stopDrawing()
213 void RenderProxy::notifyFramePending() { in notifyFramePending()
217 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) { in dumpProfileInfo()
232 void RenderProxy::resetProfileInfo() { in resetProfileInfo()
236 uint32_t RenderProxy::frameTimePercentile(int percentile) { in frameTimePercentile()
242 void RenderProxy::dumpGraphicsMemory(int fd) { in dumpGraphicsMemory()
249 void RenderProxy::setProcessStatsBuffer(int fd) { in setProcessStatsBuffer()
257 void RenderProxy::rotateProcessStatsBuffer() { in rotateProcessStatsBuffer()
262 int RenderProxy::getRenderThreadTid() { in getRenderThreadTid()
266 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) { in addRenderNode()
270 void RenderProxy::removeRenderNode(RenderNode* node) { in removeRenderNode()
274 void RenderProxy::drawRenderNode(RenderNode* node) { in drawRenderNode()
278 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) { in setContentDrawBounds()
282 void RenderProxy::setPictureCapturedCallback( in setPictureCapturedCallback()
288 void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) { in setFrameCallback()
292 void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) { in setFrameCompleteCallback()
296 void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) { in addFrameMetricsObserver()
302 void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) { in removeFrameMetricsObserver()
308 void RenderProxy::setForceDark(bool enable) { in setForceDark()
312 void RenderProxy::setRenderAheadDepth(int renderAhead) { in setRenderAheadDepth()
317 int RenderProxy::copySurfaceInto(ANativeWindow* window, int left, int top, int right, int bottom, in copySurfaceInto()
325 void RenderProxy::prepareToDraw(Bitmap& bitmap) { in prepareToDraw()
352 int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) { in copyHWBitmapInto()
364 void RenderProxy::disableVsync() { in disableVsync()
368 void RenderProxy::preload() { in preload()