Lines Matching refs:input
123 status_t layer_state_t::read(const Parcel& input) in read() argument
125 surface = input.readStrongBinder(); in read()
126 what = input.readUint64(); in read()
127 x = input.readFloat(); in read()
128 y = input.readFloat(); in read()
129 z = input.readInt32(); in read()
130 w = input.readUint32(); in read()
131 h = input.readUint32(); in read()
132 layerStack = input.readUint32(); in read()
133 alpha = input.readFloat(); in read()
134 flags = static_cast<uint8_t>(input.readUint32()); in read()
135 mask = static_cast<uint8_t>(input.readUint32()); in read()
136 const void* matrix_data = input.readInplace(sizeof(layer_state_t::matrix22_t)); in read()
142 input.read(crop_legacy); in read()
143 barrierHandle_legacy = input.readStrongBinder(); in read()
144 reparentHandle = input.readStrongBinder(); in read()
145 frameNumber_legacy = input.readUint64(); in read()
146 overrideScalingMode = input.readInt32(); in read()
147 barrierGbp_legacy = interface_cast<IGraphicBufferProducer>(input.readStrongBinder()); in read()
148 relativeLayerHandle = input.readStrongBinder(); in read()
149 parentHandleForChild = input.readStrongBinder(); in read()
150 color.r = input.readFloat(); in read()
151 color.g = input.readFloat(); in read()
152 color.b = input.readFloat(); in read()
155 inputInfo = InputWindowInfo::read(input); in read()
158 input.read(transparentRegion); in read()
159 transform = input.readUint32(); in read()
160 transformToDisplayInverse = input.readBool(); in read()
161 input.read(crop); in read()
162 input.read(frame); in read()
164 if (input.readBool()) { in read()
165 input.read(*buffer); in read()
168 if (input.readBool()) { in read()
169 input.read(*acquireFence); in read()
171 dataspace = static_cast<ui::Dataspace>(input.readUint32()); in read()
172 input.read(hdrMetadata); in read()
173 input.read(surfaceDamageRegion); in read()
174 api = input.readInt32(); in read()
175 if (input.readBool()) { in read()
176 sidebandStream = NativeHandle::create(input.readNativeHandle(), true); in read()
179 colorTransform = mat4(static_cast<const float*>(input.readInplace(16 * sizeof(float)))); in read()
180 cornerRadius = input.readFloat(); in read()
181 backgroundBlurRadius = input.readUint32(); in read()
182 cachedBuffer.token = input.readStrongBinder(); in read()
183 cachedBuffer.id = input.readUint64(); in read()
184 input.readParcelable(&metadata); in read()
186 bgColorAlpha = input.readFloat(); in read()
187 bgColorDataspace = static_cast<ui::Dataspace>(input.readUint32()); in read()
188 colorSpaceAgnostic = input.readBool(); in read()
190 int32_t numListeners = input.readInt32(); in read()
193 auto listener = input.readStrongBinder(); in read()
195 input.readInt64Vector(&callbackIds); in read()
198 shadowRadius = input.readFloat(); in read()
199 frameRateSelectionPriority = input.readInt32(); in read()
200 frameRate = input.readFloat(); in read()
201 frameRateCompatibility = input.readByte(); in read()
202 fixedTransformHint = static_cast<ui::Transform::RotationFlags>(input.readUint32()); in read()
210 status_t ComposerState::read(const Parcel& input) { in read() argument
211 return state.read(input); in read()
237 status_t DisplayState::read(const Parcel& input) { in read() argument
238 token = input.readStrongBinder(); in read()
239 surface = interface_cast<IGraphicBufferProducer>(input.readStrongBinder()); in read()
240 what = input.readUint32(); in read()
241 layerStack = input.readUint32(); in read()
242 orientation = ui::toRotation(input.readUint32()); in read()
243 input.read(viewport); in read()
244 input.read(frame); in read()
245 width = input.readUint32(); in read()
246 height = input.readUint32(); in read()
463 void InputWindowCommands::read(const Parcel& input) { in read() argument
464 syncInputWindows = input.readBool(); in read()