Lines Matching refs:ASurfaceTexture

35 struct ASurfaceTexture {  struct
109 ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) { in ASurfaceTexture_fromSurfaceTexture()
113 ASurfaceTexture* ast = new ASurfaceTexture; in ASurfaceTexture_fromSurfaceTexture()
119 ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) { in ASurfaceTexture_acquireANativeWindow()
126 void ASurfaceTexture_release(ASurfaceTexture* st) { in ASurfaceTexture_release()
130 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext()
134 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) { in ASurfaceTexture_detachFromGLContext()
138 int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) { in ASurfaceTexture_updateTexImage()
142 void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) { in ASurfaceTexture_getTransformMatrix()
146 int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) { in ASurfaceTexture_getTimestamp()
152 ANativeWindow* ASurfaceTexture_routeAcquireANativeWindow(ASurfaceTexture* st) { in ASurfaceTexture_routeAcquireANativeWindow()
156 int ASurfaceTexture_routeAttachToGLContext(ASurfaceTexture* st, uint32_t texName) { in ASurfaceTexture_routeAttachToGLContext()
160 void ASurfaceTexture_routeRelease(ASurfaceTexture* st) { in ASurfaceTexture_routeRelease()
164 int ASurfaceTexture_routeDetachFromGLContext(ASurfaceTexture* st) { in ASurfaceTexture_routeDetachFromGLContext()
168 int ASurfaceTexture_routeUpdateTexImage(ASurfaceTexture* st) { in ASurfaceTexture_routeUpdateTexImage()
172 void ASurfaceTexture_routeGetTransformMatrix(ASurfaceTexture* st, float mtx[16]) { in ASurfaceTexture_routeGetTransformMatrix()
176 int64_t ASurfaceTexture_routeGetTimestamp(ASurfaceTexture* st) { in ASurfaceTexture_routeGetTimestamp()
180 ASurfaceTexture* ASurfaceTexture_routeFromSurfaceTexture(JNIEnv* env, jobject surfacetexture) { in ASurfaceTexture_routeFromSurfaceTexture()
184 unsigned int ASurfaceTexture_getCurrentTextureTarget(ASurfaceTexture* st) { in ASurfaceTexture_getCurrentTextureTarget()
188 void ASurfaceTexture_takeConsumerOwnership(ASurfaceTexture* texture) { in ASurfaceTexture_takeConsumerOwnership()
192 void ASurfaceTexture_releaseConsumerOwnership(ASurfaceTexture* texture) { in ASurfaceTexture_releaseConsumerOwnership()
196 AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlotid, in ASurfaceTexture_dequeueBuffer()