Lines Matching refs:shadowLength
227 static renderengine::ShadowSettings getShadowSettings(const vec2& casterPos, float shadowLength, in getShadowSettings()
234 shadow.length = shadowLength; in getShadowSettings()
1310 const float shadowLength = 5.0f; in TEST_F() local
1312 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1317 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, in TEST_F()
1327 const float shadowLength = 5.0f; in TEST_F() local
1329 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1334 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, in TEST_F()
1344 const float shadowLength = 5.0f; in TEST_F() local
1346 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1351 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, in TEST_F()
1362 const float shadowLength = 5.0f; in TEST_F() local
1364 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1371 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, in TEST_F()
1382 const float shadowLength = 5.0f; in TEST_F() local
1384 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1389 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, in TEST_F()