Lines Matching refs:toFloatRect

447     layer.geometry.boundaries = fullscreenRect().toFloatRect();  in fillBuffer()
489 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer()
523 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers()
529 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers()
535 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers()
620 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform()
651 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
662 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
684 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()
686 layer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()
730 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
737 Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT).toFloatRect(); in fillBufferAndBlurBackground()
743 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
832 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferTextureTransform()
871 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferWithPremultiplyAlpha()
910 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferWithoutPremultiplyAlpha()
956 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in drawShadow()
986 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_F()
1002 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_F()
1021 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_F()
1226 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_F()
1314 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_F()
1331 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_F()
1348 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_F()
1366 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_F()
1368 castingLayer.geometry.roundedCornersCrop = casterBounds.toFloatRect(); in TEST_F()
1386 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_F()
1411 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_F()