Lines Matching refs:inputTargets

1194     std::vector<InputTarget> inputTargets;  in dispatchKeyLocked()  local
1196 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchKeyLocked()
1207 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchKeyLocked()
1210 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked()
1246 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local
1253 findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, in dispatchMotionLocked()
1258 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchMotionLocked()
1279 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchMotionLocked()
1291 addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, in dispatchMotionLocked()
1304 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked()
1339 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
1349 for (const InputTarget& inputTarget : inputTargets) { in dispatchEventLocked()
1449 std::vector<InputTarget>& inputTargets, in findFocusedWindowTargetsLocked() argument
1530 BitSet32(0), inputTargets); in findFocusedWindowTargetsLocked()
1564 std::vector<InputTarget>& inputTargets, in findTouchedWindowTargetsLocked() argument
1899 touchedWindow.pointerIds, inputTargets); in findTouchedWindowTargetsLocked()
1904 touchedMonitor.yOffset, inputTargets); in findTouchedWindowTargetsLocked()
2001 std::vector<InputTarget>& inputTargets) { in addWindowTargetLocked() argument
2003 std::find_if(inputTargets.begin(), inputTargets.end(), in addWindowTargetLocked()
2011 if (it == inputTargets.end()) { in addWindowTargetLocked()
2021 inputTargets.push_back(inputTarget); in addWindowTargetLocked()
2022 it = inputTargets.end() - 1; in addWindowTargetLocked()
2032 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked() argument
2041 addMonitoringTargetLocked(monitor, xOffset, yOffset, inputTargets); in addGlobalMonitoringTargetsLocked()
2048 std::vector<InputTarget>& inputTargets) { in addMonitoringTargetLocked() argument
2053 inputTargets.push_back(target); in addMonitoringTargetLocked()