Lines Matching refs:funcs

29     mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,  in ProgramVertex()
34 mRSC->mHal.funcs.vertex.destroy(mRSC, this); in ~ProgramVertex()
48 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setup()
58 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setup()
63 rsc->mHal.funcs.vertex.setActive(rsc, this); in setup()
77 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setProjectionMatrix()
81 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setProjectionMatrix()
95 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setModelviewMatrix()
99 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setModelviewMatrix()
113 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setTextureMatrix()
117 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setTextureMatrix()
132 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); in getProjectionMatrix()
134 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in getProjectionMatrix()
142 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); in transformToScreen()
147 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in transformToScreen()
217 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get())); in updateSize()
230 rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get()); in updateSize()