Lines Matching refs:transitionTable
198 Transition_t transitionTable[] = { variable
247 unsigned possibleTransitions = sizeof(transitionTable) / sizeof(transitionTable[0]); in main()
257 if (currentState != transitionTable[i].mEntryState) in main()
260 totalProbability += transitionTable[i].mProbability; in main()
276 if (currentState != transitionTable[i].mEntryState) in main()
278 totalProbability += transitionTable[i].mProbability; in main()
281 ++transitionTable[i].mCount; in main()
284 transitionTable[i].mActionName, currentState, transitionTable[i].mCount); in main()
285 State_t nextState = (*transitionTable[i].mAction)(&player); in main()
297 transitionTable[i].mEntryState, in main()
298 transitionTable[i].mActionName, in main()
299 transitionTable[i].mCount); in main()