/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _RECOVERY_DEVICE_H #define _RECOVERY_DEVICE_H #include #include #include #include #include // Forward declaration to avoid including "ui.h". class RecoveryUI; class BootState; class Device { public: static constexpr const int kNoAction = -1; static constexpr const int kHighlightUp = -2; static constexpr const int kHighlightDown = -3; static constexpr const int kInvokeItem = -4; // ENTER vs REBOOT: The latter will trigger a reboot that goes through bootloader, which allows // using a new bootloader / recovery image if applicable. For example, REBOOT_RESCUE goes from // rescue -> bootloader -> rescue, whereas ENTER_RESCUE switches from recovery -> rescue // directly. enum BuiltinAction { NO_ACTION = 0, REBOOT = 1, APPLY_SDCARD = 2, // APPLY_CACHE was 3. APPLY_ADB_SIDELOAD = 4, WIPE_DATA = 5, WIPE_CACHE = 6, REBOOT_BOOTLOADER = 7, SHUTDOWN = 8, VIEW_RECOVERY_LOGS = 9, MOUNT_SYSTEM = 10, RUN_GRAPHICS_TEST = 11, RUN_LOCALE_TEST = 12, KEY_INTERRUPTED = 13, ENTER_FASTBOOT = 14, ENTER_RECOVERY = 15, ENTER_RESCUE = 16, REBOOT_FASTBOOT = 17, REBOOT_RECOVERY = 18, REBOOT_RESCUE = 19, REBOOT_FROM_FASTBOOT = 20, SHUTDOWN_FROM_FASTBOOT = 21, }; explicit Device(RecoveryUI* ui); virtual ~Device() {} // Returns a raw pointer to the RecoveryUI object. virtual RecoveryUI* GetUI() { return ui_.get(); } // Resets the UI object to the given UI. Used to override the default UI in case initialization // failed, or we want a different UI for some reason. The device object will take the ownership. virtual void ResetUI(RecoveryUI* ui) { ui_.reset(ui); } // Called before recovery mode started up, to perform whatever device-specific recovery mode // preparation as needed. virtual void PreRecovery() {} // Called when recovery starts up (after the UI has been obtained and initialized and after the // arguments have been parsed, but before anything else). virtual void StartRecovery() {} // Called before fastboot mode is started up, to perform whatever device-specific fastboot mode // preparation as needed. virtual void PreFastboot() {} // Called when fastboot starts up (after the UI has been obtained and initialized and after the // arguments have been parsed, but before anything else). virtual void StartFastboot() {} // Called from the main thread when recovery is at the main menu and waiting for input, and a key // is pressed. (Note that "at" the main menu does not necessarily mean the menu is visible; // recovery will be at the main menu with it invisible after an unsuccessful operation, such as // failed to install an OTA package, or if recovery is started with no command.) // // 'key' is the code of the key just pressed. (You can call IsKeyPressed() on the RecoveryUI // object you returned from GetUI() if you want to find out if other keys are held down.) // // 'visible' is true if the menu is visible. // // Returns one of the defined constants below in order to: // - move the menu highlight (kHighlight{Up,Down}: negative value) // - invoke the highlighted item (kInvokeItem: negative value) // - do nothing (kNoAction: negative value) // - invoke a specific action (a menu position: non-negative value) virtual int HandleMenuKey(int key, bool visible); // Returns the list of menu items (a vector of strings). The menu_position passed to // InvokeMenuItem() will correspond to the indexes into this array. virtual const std::vector& GetMenuItems(); // Performs a recovery action selected from the menu. 'menu_position' will be the index of the // selected menu item, or a non-negative value returned from HandleMenuKey(). The menu will be // hidden when this is called; implementations can call GetUI()->Print() to print information to // the screen. If the menu position is one of the builtin actions, you can just return the // corresponding enum value. If it is an action specific to your device, you actually perform it // here and return NO_ACTION. virtual BuiltinAction InvokeMenuItem(size_t menu_position); // Removes the menu item for the given action. This allows tailoring the menu based on the // runtime info, such as the availability of /cache or /sdcard. virtual void RemoveMenuItemForAction(Device::BuiltinAction action); // Called before and after we do a wipe data/factory reset operation, either via a reboot from the // main system with the --wipe_data flag, or when the user boots into recovery image manually and // selects the option from the menu, to perform whatever device-specific wiping actions as needed. // Returns true on success; returning false from PreWipeData will prevent the regular wipe, and // returning false from PostWipeData will cause the wipe to be considered a failure. virtual bool PreWipeData() { return true; } virtual bool PostWipeData() { return true; } void SetBootState(const BootState* state); // The getters for reason and stage may return std::nullopt until StartRecovery() is called. It's // the caller's responsibility to perform the check and handle the exception. std::optional GetReason() const; std::optional GetStage() const; private: // The RecoveryUI object that should be used to display the user interface for this device. std::unique_ptr ui_; const BootState* boot_state_{ nullptr }; }; // Disable name mangling, as this function will be loaded via dlsym(3). extern "C" { // The device-specific library must define this function (or the default one will be used, if there // is no device-specific library). It returns the Device object that recovery should use. Device* make_device(); } #endif // _DEVICE_H