/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.common.midi; import java.util.SortedMap; import java.util.TreeMap; /** * Store SchedulableEvents in a timestamped buffer. * Events may be written in any order. * Events will be read in sorted order. * Events with the same timestamp will be read in the order they were added. * * Only one Thread can write into the buffer. * And only one Thread can read from the buffer. */ public class EventScheduler { private static final long NANOS_PER_MILLI = 1000000; private final Object lock = new Object(); private SortedMap mEventBuffer; // This does not have to be guarded. It is only set by the writing thread. // If the reader sees a null right before being set then that is OK. private FastEventQueue mEventPool = null; private static final int MAX_POOL_SIZE = 200; public EventScheduler() { mEventBuffer = new TreeMap(); } // If we keep at least one node in the list then it can be atomic // and non-blocking. private class FastEventQueue { // One thread takes from the beginning of the list. volatile SchedulableEvent mFirst; // A second thread returns events to the end of the list. volatile SchedulableEvent mLast; volatile long mEventsAdded; volatile long mEventsRemoved; FastEventQueue(SchedulableEvent event) { mFirst = event; mLast = mFirst; mEventsAdded = 1; // Always created with one event added. Never empty. mEventsRemoved = 0; // None removed yet. } int size() { return (int)(mEventsAdded - mEventsRemoved); } /** * Do not call this unless there is more than one event * in the list. * @return first event in the list */ public SchedulableEvent remove() { // Take first event. mEventsRemoved++; SchedulableEvent event = mFirst; mFirst = event.mNext; return event; } /** * @param event */ public void add(SchedulableEvent event) { event.mNext = null; mLast.mNext = event; mLast = event; mEventsAdded++; } } /** * Base class for events that can be stored in the EventScheduler. */ public static class SchedulableEvent { private long mTimestamp; private SchedulableEvent mNext = null; /** * @param timestamp */ public SchedulableEvent(long timestamp) { mTimestamp = timestamp; } /** * @return timestamp */ public long getTimestamp() { return mTimestamp; } /** * The timestamp should not be modified when the event is in the * scheduling buffer. */ public void setTimestamp(long timestamp) { mTimestamp = timestamp; } } /** * Get an event from the pool. * Always leave at least one event in the pool. * @return event or null */ public SchedulableEvent removeEventfromPool() { SchedulableEvent event = null; if (mEventPool != null && (mEventPool.size() > 1)) { event = mEventPool.remove(); } return event; } /** * Return events to a pool so they can be reused. * * @param event */ public void addEventToPool(SchedulableEvent event) { if (mEventPool == null) { mEventPool = new FastEventQueue(event); // If we already have enough items in the pool then just // drop the event. This prevents unbounded memory leaks. } else if (mEventPool.size() < MAX_POOL_SIZE) { mEventPool.add(event); } } /** * Add an event to the scheduler. Events with the same time will be * processed in order. * * @param event */ public void add(SchedulableEvent event) { synchronized (lock) { FastEventQueue list = mEventBuffer.get(event.getTimestamp()); if (list == null) { long lowestTime = mEventBuffer.isEmpty() ? Long.MAX_VALUE : mEventBuffer.firstKey(); list = new FastEventQueue(event); mEventBuffer.put(event.getTimestamp(), list); // If the event we added is earlier than the previous earliest // event then notify any threads waiting for the next event. if (event.getTimestamp() < lowestTime) { lock.notify(); } } else { list.add(event); } } } // Caller must synchronize on lock before calling. private SchedulableEvent removeNextEventLocked(long lowestTime) { SchedulableEvent event; FastEventQueue list = mEventBuffer.get(lowestTime); // Remove list from tree if this is the last node. if ((list.size() == 1)) { mEventBuffer.remove(lowestTime); } event = list.remove(); return event; } /** * Check to see if any scheduled events are ready to be processed. * * @param timestamp * @return next event or null if none ready */ public SchedulableEvent getNextEvent(long time) { SchedulableEvent event = null; synchronized (lock) { if (!mEventBuffer.isEmpty()) { long lowestTime = mEventBuffer.firstKey(); // Is it time for this list to be processed? if (lowestTime <= time) { event = removeNextEventLocked(lowestTime); } } } // Log.i(TAG, "getNextEvent: event = " + event); return event; } /** * Return the next available event or wait until there is an event ready to * be processed. This method assumes that the timestamps are in nanoseconds * and that the current time is System.nanoTime(). * * @return event * @throws InterruptedException */ public SchedulableEvent waitNextEvent() throws InterruptedException { SchedulableEvent event = null; while (true) { long millisToWait = Integer.MAX_VALUE; synchronized (lock) { if (!mEventBuffer.isEmpty()) { long now = System.nanoTime(); long lowestTime = mEventBuffer.firstKey(); // Is it time for the earliest list to be processed? if (lowestTime <= now) { event = removeNextEventLocked(lowestTime); break; } else { // Figure out how long to sleep until next event. long nanosToWait = lowestTime - now; // Add 1 millisecond so we don't wake up before it is // ready. millisToWait = 1 + (nanosToWait / NANOS_PER_MILLI); // Clip 64-bit value to 32-bit max. if (millisToWait > Integer.MAX_VALUE) { millisToWait = Integer.MAX_VALUE; } } } lock.wait((int) millisToWait); } } return event; } }