/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H #define AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H #include #include #include #include #include "fifo/FifoBuffer.h" #include "binding/IAAudioService.h" #include "binding/AudioEndpointParcelable.h" #include "binding/AAudioServiceMessage.h" #include "utility/AAudioUtilities.h" #include "utility/AudioClock.h" #include "SharedRingBuffer.h" #include "AAudioThread.h" namespace android { class AAudioService; } namespace aaudio { class AAudioServiceEndpoint; // We expect the queue to only have a few commands. // This should be way more than we need. #define QUEUE_UP_CAPACITY_COMMANDS (128) /** * Each instance of AAudioServiceStreamBase corresponds to a client stream. * It uses a subclass of AAudioServiceEndpoint to communicate with the underlying device or port. */ class AAudioServiceStreamBase : public virtual android::RefBase , public AAudioStreamParameters , public Runnable { public: explicit AAudioServiceStreamBase(android::AAudioService &aAudioService); virtual ~AAudioServiceStreamBase(); enum { ILLEGAL_THREAD_ID = 0 }; static std::string dumpHeader(); // does not include EOL virtual std::string dump() const; /** * Open the device. */ virtual aaudio_result_t open(const aaudio::AAudioStreamRequest &request) = 0; // We log the CLOSE from the close() method. We needed this separate method to log the OPEN // because we had to wait until we generated the handle. void logOpen(aaudio_handle_t streamHandle); aaudio_result_t close(); /** * Start the flow of audio data. * * This is not guaranteed to be synchronous but it currently is. * An AAUDIO_SERVICE_EVENT_STARTED will be sent to the client when complete. */ aaudio_result_t start(); /** * Stop the flow of data so that start() can resume without loss of data. * * This is not guaranteed to be synchronous but it currently is. * An AAUDIO_SERVICE_EVENT_PAUSED will be sent to the client when complete. */ aaudio_result_t pause(); /** * Stop the flow of data after the currently queued data has finished playing. * * This is not guaranteed to be synchronous but it currently is. * An AAUDIO_SERVICE_EVENT_STOPPED will be sent to the client when complete. * */ aaudio_result_t stop(); /** * Discard any data held by the underlying HAL or Service. * * An AAUDIO_SERVICE_EVENT_FLUSHED will be sent to the client when complete. */ aaudio_result_t flush(); virtual aaudio_result_t startClient(const android::AudioClient& client, const audio_attributes_t *attr __unused, audio_port_handle_t *clientHandle __unused) { ALOGD("AAudioServiceStreamBase::startClient(%p, ...) AAUDIO_ERROR_UNAVAILABLE", &client); return AAUDIO_ERROR_UNAVAILABLE; } virtual aaudio_result_t stopClient(audio_port_handle_t clientHandle __unused) { ALOGD("AAudioServiceStreamBase::stopClient(%d) AAUDIO_ERROR_UNAVAILABLE", clientHandle); return AAUDIO_ERROR_UNAVAILABLE; } aaudio_result_t registerAudioThread(pid_t clientThreadId, int priority); aaudio_result_t unregisterAudioThread(pid_t clientThreadId); bool isRunning() const { return mState == AAUDIO_STREAM_STATE_STARTED; } /** * Fill in a parcelable description of stream. */ aaudio_result_t getDescription(AudioEndpointParcelable &parcelable); void setRegisteredThread(pid_t pid) { mRegisteredClientThread = pid; } pid_t getRegisteredThread() const { return mRegisteredClientThread; } int32_t getFramesPerBurst() const { return mFramesPerBurst; } void run() override; // to implement Runnable void disconnect(); const android::AudioClient &getAudioClient() { return mMmapClient; } uid_t getOwnerUserId() const { return mMmapClient.clientUid; } pid_t getOwnerProcessId() const { return mMmapClient.clientPid; } aaudio_handle_t getHandle() const { return mHandle; } void setHandle(aaudio_handle_t handle) { mHandle = handle; } audio_port_handle_t getPortHandle() const { return mClientHandle; } aaudio_stream_state_t getState() const { return mState; } void onVolumeChanged(float volume); /** * Set false when the stream is started. * Set true when data is first read from the stream. * @param b */ void setFlowing(bool b) { mFlowing = b; } bool isFlowing() const { return mFlowing; } /** * Set false when the stream should not longer be processed. * This may be caused by a message queue overflow. * Set true when stream is started. * @param suspended */ void setSuspended(bool suspended) { mSuspended = suspended; } bool isSuspended() const { return mSuspended; } /** * Atomically increment the number of active references to the stream by AAudioService. * * This is called under a global lock in AAudioStreamTracker. * * @return value after the increment */ int32_t incrementServiceReferenceCount_l(); /** * Atomically decrement the number of active references to the stream by AAudioService. * This should only be called after incrementServiceReferenceCount_l(). * * This is called under a global lock in AAudioStreamTracker. * * @return value after the decrement */ int32_t decrementServiceReferenceCount_l(); bool isCloseNeeded() const { return mCloseNeeded.load(); } /** * Mark this stream as needing to be closed. * Once marked for closing, it cannot be unmarked. */ void markCloseNeeded() { mCloseNeeded.store(true); } virtual const char *getTypeText() const { return "Base"; } protected: /** * Open the device. */ aaudio_result_t open(const aaudio::AAudioStreamRequest &request, aaudio_sharing_mode_t sharingMode); // These must be called under mLock virtual aaudio_result_t close_l(); virtual aaudio_result_t pause_l(); virtual aaudio_result_t stop_l(); void disconnect_l(); void setState(aaudio_stream_state_t state); /** * Device specific startup. * @return AAUDIO_OK or negative error. */ virtual aaudio_result_t startDevice(); aaudio_result_t writeUpMessageQueue(AAudioServiceMessage *command); aaudio_result_t sendCurrentTimestamp(); aaudio_result_t sendXRunCount(int32_t xRunCount); /** * @param positionFrames * @param timeNanos * @return AAUDIO_OK or AAUDIO_ERROR_UNAVAILABLE or other negative error */ virtual aaudio_result_t getFreeRunningPosition(int64_t *positionFrames, int64_t *timeNanos) = 0; virtual aaudio_result_t getHardwareTimestamp(int64_t *positionFrames, int64_t *timeNanos) = 0; virtual aaudio_result_t getAudioDataDescription(AudioEndpointParcelable &parcelable) = 0; aaudio_stream_state_t mState = AAUDIO_STREAM_STATE_UNINITIALIZED; pid_t mRegisteredClientThread = ILLEGAL_THREAD_ID; SharedRingBuffer* mUpMessageQueue; std::mutex mUpMessageQueueLock; AAudioThread mTimestampThread; // This is used by one thread to tell another thread to exit. So it must be atomic. std::atomic mThreadEnabled{false}; int32_t mFramesPerBurst = 0; android::AudioClient mMmapClient; // set in open, used in MMAP start() // TODO rename mClientHandle to mPortHandle to be more consistent with AudioFlinger. audio_port_handle_t mClientHandle = AUDIO_PORT_HANDLE_NONE; SimpleDoubleBuffer mAtomicStreamTimestamp; android::AAudioService &mAudioService; // The mServiceEndpoint variable can be accessed by multiple threads. // So we access it by locally promoting a weak pointer to a smart pointer, // which is thread-safe. android::sp mServiceEndpoint; android::wp mServiceEndpointWeak; std::string mMetricsId; // set once during open() private: aaudio_result_t stopTimestampThread(); /** * Send a message to the client with an int64_t data value. */ aaudio_result_t sendServiceEvent(aaudio_service_event_t event, int64_t dataLong = 0); /** * Send a message to the client with a double data value. */ aaudio_result_t sendServiceEvent(aaudio_service_event_t event, double dataDouble); /** * @return true if the queue is getting full. */ bool isUpMessageQueueBusy(); aaudio_handle_t mHandle = -1; bool mFlowing = false; // This is modified under a global lock in AAudioStreamTracker. int32_t mCallingCount = 0; // This indicates that a stream that is being referenced by a binder call needs to closed. std::atomic mCloseNeeded{false}; // This indicate that a running stream should not be processed because of an error, // for example a full message queue. Note that this atomic is unrelated to mCloseNeeded. std::atomic mSuspended{false}; // Locking order is important. // Always acquire mLock before acquiring AAudioServiceEndpoint::mLockStreams std::mutex mLock; // Prevent start/stop/close etcetera from colliding }; } /* namespace aaudio */ #endif //AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H