/* * Copyright (C) 2007-2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package android.inputmethodservice; import static java.lang.annotation.RetentionPolicy.SOURCE; import android.annotation.IntDef; import android.app.Dialog; import android.content.Context; import android.graphics.Rect; import android.os.Debug; import android.os.IBinder; import android.util.Log; import android.view.Gravity; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.WindowManager; import java.lang.annotation.Retention; /** * A SoftInputWindow is a Dialog that is intended to be used for a top-level input * method window. It will be displayed along the edge of the screen, moving * the application user interface away from it so that the focused item is * always visible. * @hide */ public class SoftInputWindow extends Dialog { private static final boolean DEBUG = false; private static final String TAG = "SoftInputWindow"; final String mName; final Callback mCallback; final KeyEvent.Callback mKeyEventCallback; final KeyEvent.DispatcherState mDispatcherState; final int mWindowType; final int mGravity; final boolean mTakesFocus; private final Rect mBounds = new Rect(); @Retention(SOURCE) @IntDef(value = {SoftInputWindowState.TOKEN_PENDING, SoftInputWindowState.TOKEN_SET, SoftInputWindowState.SHOWN_AT_LEAST_ONCE, SoftInputWindowState.REJECTED_AT_LEAST_ONCE}) private @interface SoftInputWindowState { /** * The window token is not set yet. */ int TOKEN_PENDING = 0; /** * The window token was set, but the window is not shown yet. */ int TOKEN_SET = 1; /** * The window was shown at least once. */ int SHOWN_AT_LEAST_ONCE = 2; /** * {@link android.view.WindowManager.BadTokenException} was sent when calling * {@link Dialog#show()} at least once. */ int REJECTED_AT_LEAST_ONCE = 3; /** * The window is considered destroyed. Any incoming request should be ignored. */ int DESTROYED = 4; } @SoftInputWindowState private int mWindowState = SoftInputWindowState.TOKEN_PENDING; public interface Callback { public void onBackPressed(); } public void setToken(IBinder token) { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: // Normal scenario. Nothing to worry about. WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.token = token; getWindow().setAttributes(lp); updateWindowState(SoftInputWindowState.TOKEN_SET); // As soon as we have a token, make sure the window is added (but not shown) by // setting visibility to INVISIBLE and calling show() on Dialog. Note that // WindowInsetsController.OnControllableInsetsChangedListener relies on the window // being added to function. getWindow().getDecorView().setVisibility(View.INVISIBLE); show(); return; case SoftInputWindowState.TOKEN_SET: case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: throw new IllegalStateException("setToken can be called only once"); case SoftInputWindowState.DESTROYED: // Just ignore. Since there are multiple event queues from the token is issued // in the system server to the timing when it arrives here, it can be delivered // after the is already destroyed. No one should be blamed because of such an // unfortunate but possible scenario. Log.i(TAG, "Ignoring setToken() because window is already destroyed."); return; default: throw new IllegalStateException("Unexpected state=" + mWindowState); } } /** * Create a SoftInputWindow that uses a custom style. * * @param context The Context in which the DockWindow should run. In * particular, it uses the window manager and theme from this context * to present its UI. * @param theme A style resource describing the theme to use for the window. * See Style * and Theme Resources for more information about defining and * using styles. This theme is applied on top of the current theme in * context. If 0, the default dialog theme will be used. */ public SoftInputWindow(Context context, String name, int theme, Callback callback, KeyEvent.Callback keyEventCallback, KeyEvent.DispatcherState dispatcherState, int windowType, int gravity, boolean takesFocus) { super(context, theme); mName = name; mCallback = callback; mKeyEventCallback = keyEventCallback; mDispatcherState = dispatcherState; mWindowType = windowType; mGravity = gravity; mTakesFocus = takesFocus; initDockWindow(); } @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mDispatcherState.reset(); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { getWindow().getDecorView().getHitRect(mBounds); if (ev.isWithinBoundsNoHistory(mBounds.left, mBounds.top, mBounds.right - 1, mBounds.bottom - 1)) { return super.dispatchTouchEvent(ev); } else { MotionEvent temp = ev.clampNoHistory(mBounds.left, mBounds.top, mBounds.right - 1, mBounds.bottom - 1); boolean handled = super.dispatchTouchEvent(temp); temp.recycle(); return handled; } } /** * Set which boundary of the screen the DockWindow sticks to. * * @param gravity The boundary of the screen to stick. See {@link * android.view.Gravity.LEFT}, {@link android.view.Gravity.TOP}, * {@link android.view.Gravity.BOTTOM}, {@link * android.view.Gravity.RIGHT}. */ public void setGravity(int gravity) { WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.gravity = gravity; updateWidthHeight(lp); getWindow().setAttributes(lp); } public int getGravity() { return getWindow().getAttributes().gravity; } private void updateWidthHeight(WindowManager.LayoutParams lp) { if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) { lp.width = WindowManager.LayoutParams.MATCH_PARENT; lp.height = WindowManager.LayoutParams.WRAP_CONTENT; } else { lp.width = WindowManager.LayoutParams.WRAP_CONTENT; lp.height = WindowManager.LayoutParams.MATCH_PARENT; } } public boolean onKeyDown(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyDown(keyCode, event)) { return true; } return super.onKeyDown(keyCode, event); } public boolean onKeyLongPress(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyLongPress(keyCode, event)) { return true; } return super.onKeyLongPress(keyCode, event); } public boolean onKeyUp(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyUp(keyCode, event)) { return true; } return super.onKeyUp(keyCode, event); } public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyMultiple(keyCode, count, event)) { return true; } return super.onKeyMultiple(keyCode, count, event); } public void onBackPressed() { if (mCallback != null) { mCallback.onBackPressed(); } else { super.onBackPressed(); } } private void initDockWindow() { WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.type = mWindowType; lp.setTitle(mName); lp.gravity = mGravity; updateWidthHeight(lp); getWindow().setAttributes(lp); int windowSetFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN; int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_DIM_BEHIND; if (!mTakesFocus) { windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; } else { windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL; windowModFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL; } getWindow().setFlags(windowSetFlags, windowModFlags); } @Override public final void show() { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: throw new IllegalStateException("Window token is not set yet."); case SoftInputWindowState.TOKEN_SET: case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: // Normal scenario. Nothing to worry about. try { super.show(); updateWindowState(SoftInputWindowState.SHOWN_AT_LEAST_ONCE); } catch (WindowManager.BadTokenException e) { // Just ignore this exception. Since show() can be requested from other // components such as the system and there could be multiple event queues before // the request finally arrives here, the system may have already invalidated the // window token attached to our window. In such a scenario, receiving // BadTokenException here is an expected behavior. We just ignore it and update // the state so that we do not touch this window later. Log.i(TAG, "Probably the IME window token is already invalidated." + " show() does nothing."); updateWindowState(SoftInputWindowState.REJECTED_AT_LEAST_ONCE); } return; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to call show() because it was already rejected once."); return; case SoftInputWindowState.DESTROYED: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Ignoring show() because the window is already destroyed."); return; default: throw new IllegalStateException("Unexpected state=" + mWindowState); } } final void dismissForDestroyIfNecessary() { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: case SoftInputWindowState.TOKEN_SET: // nothing to do because the window has never been shown. updateWindowState(SoftInputWindowState.DESTROYED); return; case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: // Disable exit animation for the current IME window // to avoid the race condition between the exit and enter animations // when the current IME is being switched to another one. try { getWindow().setWindowAnimations(0); dismiss(); } catch (WindowManager.BadTokenException e) { // Just ignore this exception. Since show() can be requested from other // components such as the system and there could be multiple event queues before // the request finally arrives here, the system may have already invalidated the // window token attached to our window. In such a scenario, receiving // BadTokenException here is an expected behavior. We just ignore it and update // the state so that we do not touch this window later. Log.i(TAG, "Probably the IME window token is already invalidated. " + "No need to dismiss it."); } // Either way, consider that the window is destroyed. updateWindowState(SoftInputWindowState.DESTROYED); return; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to dismiss the window because it is most likely unnecessary."); // Anyway, consider that the window is destroyed. updateWindowState(SoftInputWindowState.DESTROYED); return; case SoftInputWindowState.DESTROYED: throw new IllegalStateException( "dismissForDestroyIfNecessary can be called only once"); default: throw new IllegalStateException("Unexpected state=" + mWindowState); } } private void updateWindowState(@SoftInputWindowState int newState) { if (DEBUG) { if (mWindowState != newState) { Log.d(TAG, "WindowState: " + stateToString(mWindowState) + " -> " + stateToString(newState) + " @ " + Debug.getCaller()); } } mWindowState = newState; } private static String stateToString(@SoftInputWindowState int state) { switch (state) { case SoftInputWindowState.TOKEN_PENDING: return "TOKEN_PENDING"; case SoftInputWindowState.TOKEN_SET: return "TOKEN_SET"; case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: return "SHOWN_AT_LEAST_ONCE"; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: return "REJECTED_AT_LEAST_ONCE"; case SoftInputWindowState.DESTROYED: return "DESTROYED"; default: throw new IllegalStateException("Unknown state=" + state); } } }