/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace android { namespace uirenderer { /** * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object * that keeps GPU resources alive until the last SkImage object using them is destroyed. */ class AutoBackendTextureRelease final { public: AutoBackendTextureRelease(GrContext* context, AHardwareBuffer* buffer); const GrBackendTexture& getTexture() const { return mBackendTexture; } // Only called on the RenderThread, so it need not be thread-safe. void ref() { mUsageCount++; } void unref(bool releaseImage); inline sk_sp getImage() const { return mImage; } void makeImage(AHardwareBuffer* buffer, android_dataspace dataspace, GrContext* context); void newBufferContent(GrContext* context); private: // The only way to invoke dtor is with unref, when mUsageCount is 0. ~AutoBackendTextureRelease() {} GrBackendTexture mBackendTexture; GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; GrAHardwareBufferUtils::TexImageCtx mImageCtx; // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs // are held by SkImages. int mUsageCount = 1; // mImage is the SkImage created from mBackendTexture. sk_sp mImage; }; } /* namespace uirenderer */ } /* namespace android */