/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SkiaOpenGLPipeline.h" #include "DeferredLayerUpdater.h" #include "LayerDrawable.h" #include "LightingInfo.h" #include "SkiaPipeline.h" #include "SkiaProfileRenderer.h" #include "hwui/Bitmap.h" #include "private/hwui/DrawGlInfo.h" #include "renderstate/RenderState.h" #include "renderthread/EglManager.h" #include "renderthread/Frame.h" #include "utils/GLUtils.h" #include "utils/TraceUtils.h" #include #include #include #include #include #include using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) : SkiaPipeline(thread), mEglManager(thread.eglManager()) { thread.renderState().registerContextCallback(this); } SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { mRenderThread.renderState().removeContextCallback(this); } MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { // TODO: Figure out why this workaround is needed, see b/13913604 // In the meantime this matches the behavior of GLRenderer, so it is not a regression EGLint error = 0; if (!mEglManager.makeCurrent(mEglSurface, &error)) { return MakeCurrentResult::AlreadyCurrent; } return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; } Frame SkiaOpenGLPipeline::getFrame() { LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, "drawRenderNode called on a context with no surface!"); return mEglManager.beginFrame(mEglSurface); } bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector>& renderNodes, FrameInfoVisualizer* profiler) { mEglManager.damageFrame(frame, dirty); SkColorType colorType = getSurfaceColorType(); // setup surface for fbo0 GrGLFramebufferInfo fboInfo; fboInfo.fFBOID = 0; if (colorType == kRGBA_F16_SkColorType) { fboInfo.fFormat = GL_RGBA16F; } else if (colorType == kN32_SkColorType) { // Note: The default preference of pixel format is RGBA_8888, when other // pixel format is available, we should branch out and do more check. fboInfo.fFormat = GL_RGBA8; } else { LOG_ALWAYS_FATAL("Unsupported color type."); } GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); SkASSERT(mRenderThread.getGrContext() != nullptr); sk_sp surface(SkSurface::MakeFromBackendRenderTarget( mRenderThread.getGrContext(), backendRT, this->getSurfaceOrigin(), colorType, mSurfaceColorSpace, &props)); LightingInfo::updateLighting(lightGeometry, lightInfo); renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, SkMatrix::I()); layerUpdateQueue->clear(); // Draw visual debugging features if (CC_UNLIKELY(Properties::showDirtyRegions || ProfileType::None != Properties::getProfileType())) { SkCanvas* profileCanvas = surface->getCanvas(); SkiaProfileRenderer profileRenderer(profileCanvas); profiler->draw(profileRenderer); profileCanvas->flush(); } // Log memory statistics if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { dumpResourceCacheUsage(); } return true; } bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { GL_CHECKPOINT(LOW); // Even if we decided to cancel the frame, from the perspective of jank // metrics the frame was swapped at this point currentFrameInfo->markSwapBuffers(); *requireSwap = drew || mEglManager.damageRequiresSwap(); if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { return false; } return *requireSwap; } DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { mRenderThread.requireGlContext(); return new DeferredLayerUpdater(mRenderThread.renderState()); } void SkiaOpenGLPipeline::onContextDestroyed() { if (mEglSurface != EGL_NO_SURFACE) { mEglManager.destroySurface(mEglSurface); mEglSurface = EGL_NO_SURFACE; } } void SkiaOpenGLPipeline::onStop() { if (mEglManager.isCurrent(mEglSurface)) { mEglManager.makeCurrent(EGL_NO_SURFACE); } } bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { if (mEglSurface != EGL_NO_SURFACE) { mEglManager.destroySurface(mEglSurface); mEglSurface = EGL_NO_SURFACE; } if (surface) { mRenderThread.requireGlContext(); auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace); if (!newSurface) { return false; } mEglSurface = newSurface.unwrap(); } if (mEglSurface != EGL_NO_SURFACE) { const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); return true; } return false; } bool SkiaOpenGLPipeline::isSurfaceReady() { return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); } bool SkiaOpenGLPipeline::isContextReady() { return CC_LIKELY(mEglManager.hasEglContext()); } void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; if (thread.eglManager().hasEglContext()) { mode = DrawGlInfo::kModeProcess; } (*functor)(mode, nullptr); // If there's no context we don't need to reset as there's no gl state to save/restore if (mode != DrawGlInfo::kModeProcessNoContext) { thread.getGrContext()->resetContext(); } } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */