/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LeakChecker.h" #include "TestUtils.h" #include #include #include #include #include using namespace std; namespace android { namespace uirenderer { namespace test { static void logUnreachable(initializer_list infolist) { // merge them all UnreachableMemoryInfo merged; unordered_set addrs; merged.allocation_bytes = 0; merged.leak_bytes = 0; merged.num_allocations = 0; merged.num_leaks = 0; for (auto& info : infolist) { // We'll be a little hazzy about these ones and just hope the biggest // is the most accurate merged.allocation_bytes = max(merged.allocation_bytes, info.allocation_bytes); merged.num_allocations = max(merged.num_allocations, info.num_allocations); for (auto& leak : info.leaks) { if (addrs.find(leak.begin) == addrs.end()) { merged.leaks.push_back(leak); merged.num_leaks++; merged.leak_bytes += leak.size; addrs.insert(leak.begin); } } } // Now log the result if (merged.num_leaks) { cout << endl << "Leaked memory!" << endl; if (!merged.leaks[0].backtrace.num_frames) { cout << "Re-run with 'export LIBC_DEBUG_MALLOC_OPTIONS=backtrace' to get backtraces" << endl; } cout << merged.ToString(false); } } void LeakChecker::checkForLeaks() { // TODO: Until we can shutdown the RT thread we need to do this in // two passes as GetUnreachableMemory has limited insight into // thread-local caches so some leaks will not be properly tagged as leaks UnreachableMemoryInfo rtMemInfo; TestUtils::runOnRenderThread([&rtMemInfo](renderthread::RenderThread& thread) { // Check for leaks if (!GetUnreachableMemory(rtMemInfo)) { cerr << "Failed to get unreachable memory!" << endl; return; } }); UnreachableMemoryInfo uiMemInfo; if (!GetUnreachableMemory(uiMemInfo)) { cerr << "Failed to get unreachable memory!" << endl; return; } logUnreachable({rtMemInfo, uiMemInfo}); } } /* namespace test */ } /* namespace uirenderer */ } /* namespace android */