/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include "../egl_impl.h" #include "egldefs.h" #include "egl_tls.h" #include "egl_display.h" #include "egl_object.h" #include "egl_layers.h" #include "CallStack.h" #include "Loader.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- egl_connection_t gEGLImpl; gl_hooks_t gHooks[2]; gl_hooks_t gHooksNoContext; pthread_key_t gGLWrapperKey = -1; // ---------------------------------------------------------------------------- void setGLHooksThreadSpecific(gl_hooks_t const *value) { setGlThreadSpecific(value); } /*****************************************************************************/ static int gl_no_context() { if (egl_tls_t::logNoContextCall()) { char const* const error = "call to OpenGL ES API with " "no current context (logged once per thread)"; if (LOG_NDEBUG) { ALOGE(error); } else { LOG_ALWAYS_FATAL(error); } if (base::GetBoolProperty("debug.egl.callstack", false)) { CallStack::log(LOG_TAG); } } return 0; } static void early_egl_init(void) { int numHooks = sizeof(gHooksNoContext) / sizeof(EGLFuncPointer); EGLFuncPointer *iter = reinterpret_cast(&gHooksNoContext); for (int hook = 0; hook < numHooks; ++hook) { *(iter++) = reinterpret_cast(gl_no_context); } setGLHooksThreadSpecific(&gHooksNoContext); } static pthread_once_t once_control = PTHREAD_ONCE_INIT; static int sEarlyInitState = pthread_once(&once_control, &early_egl_init); // ---------------------------------------------------------------------------- egl_display_ptr validate_display(EGLDisplay dpy) { egl_display_ptr dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, egl_display_ptr(nullptr)); if (!dp->isReady()) return setError(EGL_NOT_INITIALIZED, egl_display_ptr(nullptr)); return dp; } egl_display_ptr validate_display_connection(EGLDisplay dpy, egl_connection_t*& cnx) { cnx = nullptr; egl_display_ptr dp = validate_display(dpy); if (!dp) return dp; cnx = &gEGLImpl; if (cnx->dso == nullptr) { return setError(EGL_BAD_CONFIG, egl_display_ptr(nullptr)); } return dp; } // ---------------------------------------------------------------------------- const GLubyte * egl_get_string_for_current_context(GLenum name) { // NOTE: returning NULL here will fall-back to the default // implementation. EGLContext context = egl_tls_t::getContext(); if (context == EGL_NO_CONTEXT) return nullptr; egl_context_t const * const c = get_context(context); if (c == nullptr) // this should never happen, by construction return nullptr; if (name != GL_EXTENSIONS) return nullptr; return (const GLubyte *)c->gl_extensions.c_str(); } const GLubyte * egl_get_string_for_current_context(GLenum name, GLuint index) { // NOTE: returning NULL here will fall-back to the default // implementation. EGLContext context = egl_tls_t::getContext(); if (context == EGL_NO_CONTEXT) return nullptr; egl_context_t const * const c = get_context(context); if (c == nullptr) // this should never happen, by construction return nullptr; if (name != GL_EXTENSIONS) return nullptr; // if index is out of bounds, assume it will be in the default // implementation too, so we don't have to generate a GL error here if (index >= c->tokenized_gl_extensions.size()) return nullptr; return (const GLubyte *)c->tokenized_gl_extensions[index].c_str(); } GLint egl_get_num_extensions_for_current_context() { // NOTE: returning -1 here will fall-back to the default // implementation. EGLContext context = egl_tls_t::getContext(); if (context == EGL_NO_CONTEXT) return -1; egl_context_t const * const c = get_context(context); if (c == nullptr) // this should never happen, by construction return -1; return (GLint)c->tokenized_gl_extensions.size(); } egl_connection_t* egl_get_connection() { return &gEGLImpl; } // ---------------------------------------------------------------------------- static EGLBoolean egl_init_drivers_locked() { if (sEarlyInitState) { // initialized by static ctor. should be set here. return EGL_FALSE; } // get our driver loader Loader& loader(Loader::getInstance()); // dynamically load our EGL implementation egl_connection_t* cnx = &gEGLImpl; cnx->hooks[egl_connection_t::GLESv1_INDEX] = &gHooks[egl_connection_t::GLESv1_INDEX]; cnx->hooks[egl_connection_t::GLESv2_INDEX] = &gHooks[egl_connection_t::GLESv2_INDEX]; cnx->dso = loader.open(cnx); // Check to see if any layers are enabled and route functions through them if (cnx->dso) { // Layers can be enabled long after the drivers have been loaded. // They will only be initialized once. LayerLoader& layer_loader(LayerLoader::getInstance()); layer_loader.InitLayers(cnx); } return cnx->dso ? EGL_TRUE : EGL_FALSE; } // this mutex protects driver load logic as a critical section since it accesses to global variable // like gEGLImpl static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER; EGLBoolean egl_init_drivers() { EGLBoolean res; pthread_mutex_lock(&sInitDriverMutex); res = egl_init_drivers_locked(); pthread_mutex_unlock(&sInitDriverMutex); return res; } static pthread_mutex_t sLogPrintMutex = PTHREAD_MUTEX_INITIALIZER; static std::chrono::steady_clock::time_point sLogPrintTime; static constexpr std::chrono::seconds DURATION(1); void gl_unimplemented() { bool printLog = false; auto now = std::chrono::steady_clock::now(); pthread_mutex_lock(&sLogPrintMutex); if ((now - sLogPrintTime) > DURATION) { sLogPrintTime = now; printLog = true; } pthread_mutex_unlock(&sLogPrintMutex); if (printLog) { ALOGE("called unimplemented OpenGL ES API"); if (base::GetBoolProperty("debug.egl.callstack", false)) { CallStack::log(LOG_TAG); } } } void gl_noop() { } // ---------------------------------------------------------------------------- void setGlThreadSpecific(gl_hooks_t const *value) { gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); tls_hooks[TLS_SLOT_OPENGL_API] = value; } // ---------------------------------------------------------------------------- // GL / EGL hooks // ---------------------------------------------------------------------------- #undef GL_ENTRY #undef EGL_ENTRY #define GL_ENTRY(_r, _api, ...) #_api, #define EGL_ENTRY(_r, _api, ...) #_api, char const * const gl_names[] = { #include "../entries.in" nullptr }; char const * const gl_names_1[] = { #include "../entries_gles1.in" nullptr }; char const * const egl_names[] = { #include "egl_entries.in" nullptr }; char const * const platform_names[] = { #include "platform_entries.in" nullptr }; #undef GL_ENTRY #undef EGL_ENTRY // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------