/* ** Copyright 2018, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "egl_layers.h" #include #include #include #include #include #include #include #include #include #include #include namespace android { // GLES Layers // // - Layer discovery - // 1. Check for debug layer list from GraphicsEnv // 2. If none enabled, check system properties // // - Layer initializing - // - AndroidGLESLayer_Initialize (provided by layer, called by loader) // - AndroidGLESLayer_GetProcAddress (provided by layer, called by loader) // - getNextLayerProcAddress (provided by loader, called by layer) // // 1. Walk through defs for egl and each gl version // 2. Call GetLayerProcAddress passing the name and the target hook entry point // - This tells the layer the next point in the chain it should call // 3. Replace the hook with the layer's entry point // - All entryoints will be present, anything unsupported by the driver will // have gl_unimplemented // // - Extension layering - // Not all functions are known to Android, so libEGL handles extensions. // They are looked up by applications using eglGetProcAddress // Layers can look them up with getNextLayerProcAddress const int kFuncCount = sizeof(platform_impl_t) / sizeof(char*) + sizeof(egl_t) / sizeof(char*) + sizeof(gl_hooks_t) / sizeof(char*); typedef struct FunctionTable { EGLFuncPointer x[kFuncCount]; EGLFuncPointer& operator[](int i) { return x[i]; } } FunctionTable; // TODO: Move these to class std::unordered_map func_indices; // func_indices.reserve(kFuncCount); std::unordered_map func_names; // func_names.reserve(kFuncCount); std::vector layer_functions; const void* getNextLayerProcAddress(void* layer_id, const char* name) { // Use layer_id to find funcs for layer below current // This is the same key provided in AndroidGLESLayer_Initialize auto next_layer_funcs = reinterpret_cast(layer_id); EGLFuncPointer val; ALOGV("getNextLayerProcAddress servicing %s", name); if (func_indices.find(name) == func_indices.end()) { // No entry for this function - it is an extension // call down the GPA chain directly to the impl ALOGV("getNextLayerProcAddress - name(%s) no func_indices entry found", name); // Look up which GPA we should use int gpaIndex = func_indices["eglGetProcAddress"]; ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) <- using GPA from this index", name, gpaIndex); EGLFuncPointer gpaNext = (*next_layer_funcs)[gpaIndex]; ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) <- using GPA at this address", name, gpaIndex, (unsigned long long)gpaNext); // Call it for the requested function typedef void* (*PFNEGLGETPROCADDRESSPROC)(const char*); PFNEGLGETPROCADDRESSPROC next = reinterpret_cast(gpaNext); val = reinterpret_cast(next(name)); ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) Got back (%llu) from GPA", name, gpaIndex, (unsigned long long)gpaNext, (unsigned long long)val); // We should store it now, but to do that, we need to move func_idx to the class so we can // increment it separately // TODO: Move func_idx to class and store the result of GPA return reinterpret_cast(val); } int index = func_indices[name]; val = (*next_layer_funcs)[index]; ALOGV("getNextLayerProcAddress - name(%s) index(%i) entry(%llu) - Got a hit, returning known entry", name, index, (unsigned long long)val); return reinterpret_cast(val); } void SetupFuncMaps(FunctionTable& functions, char const* const* entries, EGLFuncPointer* curr, int& func_idx) { while (*entries) { const char* name = *entries; // Some names overlap, only fill with initial entry // This does mean that some indices will not be used if (func_indices.find(name) == func_indices.end()) { ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for func_indices, assigning now", name, func_idx); func_names[func_idx] = name; func_indices[name] = func_idx; } else { ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for func_indices", name, func_idx); } // Populate layer_functions once with initial value // These values will arrive in priority order, starting with platform entries if (functions[func_idx] == nullptr) { ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for functions, assigning (%llu)", name, func_idx, (unsigned long long) *curr); functions[func_idx] = *curr; } else { ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for functions (%llu)", name, func_idx, (unsigned long long) functions[func_idx]); } entries++; curr++; func_idx++; } } LayerLoader& LayerLoader::getInstance() { // This function is mutex protected in egl_init_drivers_locked and eglGetProcAddressImpl static LayerLoader layer_loader; if (!layer_loader.layers_loaded_) layer_loader.LoadLayers(); return layer_loader; } const char kSystemLayerLibraryDir[] = "/data/local/debug/gles"; std::string LayerLoader::GetDebugLayers() { // Layers can be specified at the Java level in GraphicsEnvironment // gpu_debug_layers_gles = layer1:layer2:layerN std::string debug_layers = android::GraphicsEnv::getInstance().getDebugLayersGLES(); if (debug_layers.empty()) { // Only check system properties if Java settings are empty debug_layers = base::GetProperty("debug.gles.layers", ""); } return debug_layers; } EGLFuncPointer LayerLoader::ApplyLayer(layer_setup_func layer_setup, const char* name, EGLFuncPointer next) { // Walk through our list of LayerSetup functions (they will already be in reverse order) to // build up a call chain from the driver EGLFuncPointer layer_entry = next; layer_entry = layer_setup(name, layer_entry); if (next != layer_entry) { ALOGV("We succeeded, replacing hook (%llu) with layer entry (%llu), for %s", (unsigned long long)next, (unsigned long long)layer_entry, name); } return layer_entry; } EGLFuncPointer LayerLoader::ApplyLayers(const char* name, EGLFuncPointer next) { if (!layers_loaded_ || layer_setup_.empty()) return next; ALOGV("ApplyLayers called for %s with next (%llu), current_layer_ (%i)", name, (unsigned long long)next, current_layer_); EGLFuncPointer val = next; // Only ApplyLayers for layers that have been setup, not all layers yet for (unsigned i = 0; i < current_layer_; i++) { ALOGV("ApplyLayers: Calling ApplyLayer with i = %i for %s with next (%llu)", i, name, (unsigned long long)next); val = ApplyLayer(layer_setup_[i], name, val); } ALOGV("ApplyLayers returning %llu for %s", (unsigned long long)val, name); return val; } void LayerLoader::LayerPlatformEntries(layer_setup_func layer_setup, EGLFuncPointer* curr, char const* const* entries) { while (*entries) { char const* name = *entries; EGLFuncPointer prev = *curr; // Pass the existing entry point into the layer, replace the call with return value *curr = ApplyLayer(layer_setup, name, *curr); if (prev != *curr) { ALOGV("LayerPlatformEntries: Replaced (%llu) with platform entry (%llu), for %s", (unsigned long long)prev, (unsigned long long)*curr, name); } else { ALOGV("LayerPlatformEntries: No change(%llu) for %s, which means layer did not " "intercept", (unsigned long long)prev, name); } curr++; entries++; } } void LayerLoader::LayerDriverEntries(layer_setup_func layer_setup, EGLFuncPointer* curr, char const* const* entries) { while (*entries) { char const* name = *entries; EGLFuncPointer prev = *curr; // Only apply layers to driver entries if not handled by the platform if (FindPlatformImplAddr(name) == nullptr) { // Pass the existing entry point into the layer, replace the call with return value *curr = ApplyLayer(layer_setup, name, *prev); if (prev != *curr) { ALOGV("LayerDriverEntries: Replaced (%llu) with platform entry (%llu), for %s", (unsigned long long)prev, (unsigned long long)*curr, name); } } else { ALOGV("LayerDriverEntries: Skipped (%llu) for %s", (unsigned long long)prev, name); } curr++; entries++; } } bool LayerLoader::Initialized() { return initialized_; } void LayerLoader::InitLayers(egl_connection_t* cnx) { if (!layers_loaded_) return; if (initialized_) return; if (layer_setup_.empty()) { initialized_ = true; return; } // Include the driver in layer_functions layer_functions.resize(layer_setup_.size() + 1); // Walk through the initial lists and create layer_functions[0] int func_idx = 0; char const* const* entries; EGLFuncPointer* curr; entries = platform_names; curr = reinterpret_cast(&cnx->platform); SetupFuncMaps(layer_functions[0], entries, curr, func_idx); ALOGV("InitLayers: func_idx after platform_names: %i", func_idx); entries = egl_names; curr = reinterpret_cast(&cnx->egl); SetupFuncMaps(layer_functions[0], entries, curr, func_idx); ALOGV("InitLayers: func_idx after egl_names: %i", func_idx); entries = gl_names; curr = reinterpret_cast(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl); SetupFuncMaps(layer_functions[0], entries, curr, func_idx); ALOGV("InitLayers: func_idx after gl_names: %i", func_idx); // Walk through each layer's entry points per API, starting just above the driver for (current_layer_ = 0; current_layer_ < layer_setup_.size(); current_layer_++) { // Init the layer with a key that points to layer just below it layer_init_[current_layer_](reinterpret_cast(&layer_functions[current_layer_]), reinterpret_cast( getNextLayerProcAddress)); // Check functions implemented by the platform func_idx = 0; entries = platform_names; curr = reinterpret_cast(&cnx->platform); LayerPlatformEntries(layer_setup_[current_layer_], curr, entries); // Populate next function table after layers have been applied SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx); // EGL entries = egl_names; curr = reinterpret_cast(&cnx->egl); LayerDriverEntries(layer_setup_[current_layer_], curr, entries); // Populate next function table after layers have been applied SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx); // GLES 2+ // NOTE: We route calls to GLESv2 hooks, not GLESv1, so layering does not support GLES 1.x // If it were added in the future, a different layer initialization model would be needed, // that defers loading GLES entrypoints until after eglMakeCurrent, so two phase // initialization. entries = gl_names; curr = reinterpret_cast(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl); LayerDriverEntries(layer_setup_[current_layer_], curr, entries); // Populate next function table after layers have been applied SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx); } // We only want to apply layers once initialized_ = true; } void LayerLoader::LoadLayers() { std::string debug_layers = GetDebugLayers(); // If no layers are specified, we're done if (debug_layers.empty()) return; // Only enable the system search path for non-user builds std::string system_path; if (android::GraphicsEnv::getInstance().isDebuggable()) { system_path = kSystemLayerLibraryDir; } ALOGI("Debug layer list: %s", debug_layers.c_str()); std::vector layers = android::base::Split(debug_layers, ":"); // Load the layers in reverse order so we start with the driver's entrypoint and work our way up for (int32_t i = layers.size() - 1; i >= 0; i--) { // Check each layer path for the layer std::vector paths = android::base::Split(android::GraphicsEnv::getInstance().getLayerPaths().c_str(), ":"); if (!system_path.empty()) { // Prepend the system paths so they override other layers auto it = paths.begin(); paths.insert(it, system_path); } bool layer_found = false; for (uint32_t j = 0; j < paths.size() && !layer_found; j++) { std::string layer; ALOGI("Searching %s for GLES layers", paths[j].c_str()); // Realpath will return null for non-existent files android::base::Realpath(paths[j] + "/" + layers[i], &layer); if (!layer.empty()) { layer_found = true; ALOGI("GLES layer found: %s", layer.c_str()); // Load the layer // // TODO: This code is common with Vulkan loader, refactor // // Libraries in the system layer library dir can't be loaded into // the application namespace. That causes compatibility problems, since // any symbol dependencies will be resolved by system libraries. They // can't safely use libc++_shared, for example. Which is one reason // (among several) we only allow them in non-user builds. auto app_namespace = android::GraphicsEnv::getInstance().getAppNamespace(); if (app_namespace && !android::base::StartsWith(layer, kSystemLayerLibraryDir)) { char* error_message = nullptr; dlhandle_ = OpenNativeLibraryInNamespace( app_namespace, layer.c_str(), &native_bridge_, &error_message); if (!dlhandle_) { ALOGE("Failed to load layer %s with error: %s", layer.c_str(), error_message); android::NativeLoaderFreeErrorMessage(error_message); return; } } else { dlhandle_ = dlopen(layer.c_str(), RTLD_NOW | RTLD_LOCAL); } if (dlhandle_) { ALOGV("Loaded layer handle (%llu) for layer %s", (unsigned long long)dlhandle_, layers[i].c_str()); } else { // If the layer is found but can't be loaded, try setenforce 0 const char* dlsym_error = dlerror(); ALOGE("Failed to load layer %s with error: %s", layer.c_str(), dlsym_error); return; } // Find the layer's Initialize function std::string init_func = "AndroidGLESLayer_Initialize"; ALOGV("Looking for entrypoint %s", init_func.c_str()); layer_init_func LayerInit = GetTrampoline(init_func.c_str()); if (LayerInit) { ALOGV("Found %s for layer %s", init_func.c_str(), layer.c_str()); layer_init_.push_back(LayerInit); } else { ALOGE("Failed to dlsym %s for layer %s", init_func.c_str(), layer.c_str()); return; } // Find the layer's setup function std::string setup_func = "AndroidGLESLayer_GetProcAddress"; ALOGV("Looking for entrypoint %s", setup_func.c_str()); layer_setup_func LayerSetup = GetTrampoline(setup_func.c_str()); if (LayerSetup) { ALOGV("Found %s for layer %s", setup_func.c_str(), layer.c_str()); layer_setup_.push_back(LayerSetup); } else { ALOGE("Failed to dlsym %s for layer %s", setup_func.c_str(), layer.c_str()); return; } } } } // Track this so we only attempt to load these once layers_loaded_ = true; } } // namespace android